import org.lwjgl.opengl.{ Display, DisplayMode } import org.lwjgl.opengl.GL11._ object OpenGlExample extends App { def render() { glClearColor(0.3f, 0.3f, 0.3f, 0.0f) glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) glShadeModel(GL_SMOOTH) glLoadIdentity() glTranslatef(-15.0f, -15.0f, 0.0f) glBegin(GL_TRIANGLES) glColor3f(1.0f, 0.0f, 0.0f) glVertex2f(0.0f, 0.0f) glColor3f(0.0f, 1.0f, 0.0f) glVertex2f(30f, 0.0f) glColor3f(0.0f, 0.0f, 1.0f) glVertex2f(0.0f, 30.0f) glEnd() } Display.setDisplayMode(new DisplayMode(640, 480)) Display.create() glMatrixMode(GL_PROJECTION) glLoadIdentity() glOrtho(-30, 30, -30, 30, -30, 30) glMatrixMode(GL_MODELVIEW) while (!Display.isCloseRequested()) { render() Display.update() Thread.sleep(1000) } }