package { import flash.display.Bitmap; import flash.display.BitmapData; import flash.display.Sprite; import flash.events.Event; public class Pinstripe extends Sprite { public function Pinstripe():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { var data:BitmapData = new BitmapData(stage.stageWidth, stage.stageHeight, false, 0xFFFFFFFF); data.lock(); var w:uint = data.width, h:uint = data.height / 4; var x:uint, y:uint = 0, i:uint, px:uint, colour:uint, maxy:uint = h; for ( i = 1; i <= 4; i++ ) { for ( ; y < maxy; y++ ) { colour = 0xFF000000; px = 1; for ( x = 0; x < w; x++ ) { if ( px == i ) { colour = (colour == 0xFF000000) ? 0xFFFFFFFF : 0xFF000000; px = 1; } else px++; data.setPixel32(x, y, colour); } } maxy += h; } data.unlock(); addChild(new Bitmap(data)); } } }