(load "@lib/simul.l") # Display board (de display () (disp *Board NIL '((This) (pack (if2 (== This *Pos) (memq This *Goals) "+" # Player on goal "@" # Player elsewhere (if (: val) "*" ".") # On gloal (or (: val) " ") ) # Elsewhere " " ) ) ) ) # Initialize (de main (Lst) (mapc '((B L) (mapc '((This C) (case C (" ") ("." (push '*Goals This)) ("@" (setq *Pos This)) ("$" (=: val C) (push '*Boxes This)) (T (=: val C)) ) ) B L ) ) (setq *Board (grid (length (car Lst)) (length Lst))) (apply mapcar (flip (mapcar chop Lst)) list) ) (display) ) # Generate possible push-moves (de pushes () (make (for Box *Boxes (unless (or (; (west Box) val) (; (east Box) val)) (when (moves (east Box)) (link (cons (cons Box (west Box)) *Pos "L" @)) ) (when (moves (west Box)) (link (cons (cons Box (east Box)) *Pos "R" @)) ) ) (unless (or (; (south Box) val) (; (north Box) val)) (when (moves (north Box)) (link (cons (cons Box (south Box)) *Pos "D" @)) ) (when (moves (south Box)) (link (cons (cons Box (north Box)) *Pos "U" @)) ) ) ) ) ) # Moves of player to destination (de moves (Dst Hist) (or (== Dst *Pos) (mini length (extract '((Dir) (with ((car Dir) Dst) (cond ((== This *Pos) (cons (cdr Dir))) ((: val)) ((memq This Hist)) ((moves This (cons Dst Hist)) (cons (cdr Dir) @) ) ) ) ) '((west . "r") (east . "l") (south . "u") (north . "d")) ) ) ) ) # Find solution (de go (Res) (unless (idx '*Hist (sort (copy *Boxes)) T) # No repeated state (if (find '((This) (<> "$" (: val))) *Goals) (pick '((Psh) (setq # Move *Pos (caar Psh) *Boxes (cons (cdar Psh) (delq *Pos *Boxes)) ) (put *Pos 'val NIL) (put (cdar Psh) 'val "$") (prog1 (go (append (cddr Psh) Res)) (setq # Undo move *Pos (cadr Psh) *Boxes (cons (caar Psh) (delq (cdar Psh) *Boxes)) ) (put (cdar Psh) 'val NIL) (put (caar Psh) 'val "$") ) ) (pushes) ) (display) # Display solution (pack (flip Res)) ) ) )