import Data.List (genericLength) shades = ".:!*oe%#&@" n = genericLength shades dot a b = sum $ zipWith (*) a b normalize x = (/ sqrt (x `dot` x)) <$> x deathStar r k amb = unlines $ [ [ if x*x + y*y <= r*r then let vec = normalize $ normal x y b = (light `dot` vec) ** k + amb intensity = (1 - b)*(n - 1) in shades !! round ((0 `max` intensity) `min` n) else ' ' | y <- map (/2.12) [- 2*r - 0.5 .. 2*r + 0.5] ] | x <- [ - r - 0.5 .. r + 0.5] ] where light = normalize [-30,-30,-50] normal x y | (x+r)**2 + (y+r)**2 <= r**2 = [x+r, y+r, sph2 x y] | otherwise = [x, y, sph1 x y] sph1 x y = sqrt (r*r - x*x - y*y) sph2 x y = r - sqrt (r*r - (x+r)**2 - (y+r)**2)