with SDL.Video.Windows.Makers; with SDL.Video.Renderers.Makers; with SDL.Events.Events; procedure Draw_A_Pixel is Width : constant := 320; Height : constant := 200; Window : SDL.Video.Windows.Window; Renderer : SDL.Video.Renderers.Renderer; procedure Wait is use type SDL.Events.Event_Types; Event : SDL.Events.Events.Events; begin loop while SDL.Events.Events.Poll (Event) loop if Event.Common.Event_Type = SDL.Events.Quit then return; end if; end loop; delay 0.100; end loop; end Wait; begin if not SDL.Initialise (Flags => SDL.Enable_Screen) then return; end if; SDL.Video.Windows.Makers.Create (Win => Window, Title => "Draw a pixel", Position => SDL.Natural_Coordinates'(X => 10, Y => 10), Size => SDL.Positive_Sizes'(Width, Height), Flags => 0); SDL.Video.Renderers.Makers.Create (Renderer, Window.Get_Surface); Renderer.Set_Draw_Colour ((0, 0, 0, 255)); Renderer.Fill (Rectangle => (0, 0, Width, Height)); Renderer.Set_Draw_Colour ((255, 0, 0, 255)); Renderer.Draw (Point => (100, 100)); Window.Update_Surface; Wait; Window.Finalize; SDL.Finalise; end Draw_A_Pixel;