with Ada.Numerics.Elementary_Functions; with SDL.Video.Windows.Makers; with SDL.Video.Renderers.Makers; with SDL.Video.Rectangles; with SDL.Events.Events; procedure Fractal_Tree is Width : constant := 600; Height : constant := 600; Level : constant := 13; Length : constant := 130.0; X_Start : constant := 475.0; Y_Start : constant := 580.0; A_Start : constant := -1.54; Angle_1 : constant := 0.10; Angle_2 : constant := 0.35; C_1 : constant := 0.71; C_2 : constant := 0.87; Window : SDL.Video.Windows.Window; Renderer : SDL.Video.Renderers.Renderer; Event : SDL.Events.Events.Events; procedure Draw_Tree (Level : in Natural; Length : in Float; Angle : in Float; X, Y : in Float) is use SDL; use Ada.Numerics.Elementary_Functions; Pi : constant := Ada.Numerics.Pi; X_2 : constant Float := X + Length * Cos (Angle, 2.0 * Pi); Y_2 : constant Float := Y + Length * Sin (Angle, 2.0 * Pi); Line : constant SDL.Video.Rectangles.Line_Segment := ((C.int (X), C.int (Y)), (C.int (X_2), C.int (Y_2))); begin if Level > 0 then Renderer.Set_Draw_Colour (Colour => (0, 220, 0, 255)); Renderer.Draw (Line => Line); Draw_Tree (Level - 1, C_1 * Length, Angle + Angle_1, X_2, Y_2); Draw_Tree (Level - 1, C_2 * Length, Angle - Angle_2, X_2, Y_2); end if; end Draw_Tree; procedure Wait is use type SDL.Events.Event_Types; begin loop while SDL.Events.Events.Poll (Event) loop if Event.Common.Event_Type = SDL.Events.Quit then return; end if; end loop; delay 0.100; end loop; end Wait; begin if not SDL.Initialise (Flags => SDL.Enable_Screen) then return; end if; SDL.Video.Windows.Makers.Create (Win => Window, Title => "Fractal tree", Position => SDL.Natural_Coordinates'(X => 10, Y => 10), Size => SDL.Positive_Sizes'(Width, Height), Flags => 0); SDL.Video.Renderers.Makers.Create (Renderer, Window.Get_Surface); Renderer.Set_Draw_Colour ((0, 0, 0, 255)); Renderer.Fill (Rectangle => (0, 0, Width, Height)); Draw_Tree (Level, Length, A_Start, X_Start, Y_Start); Window.Update_Surface; Wait; Window.Finalize; SDL.Finalise; end Fractal_Tree;