package main import ( "fmt" "image" "image/color" "image/draw" "image/png" "os" ) const ( up = iota rt dn lt ) func main() { bounds := image.Rect(0, 0, 100, 100) im := image.NewGray(bounds) gBlack := color.Gray{0} gWhite := color.Gray{255} draw.Draw(im, bounds, image.NewUniform(gWhite), image.ZP, draw.Src) pos := image.Point{50, 50} dir := up for pos.In(bounds) { switch im.At(pos.X, pos.Y).(color.Gray).Y { case gBlack.Y: im.SetGray(pos.X, pos.Y, gWhite) dir-- case gWhite.Y: im.SetGray(pos.X, pos.Y, gBlack) dir++ } if dir&1 == 1 { pos.X += 1 - dir&2 } else { pos.Y -= 1 - dir&2 } } f, err := os.Create("ant.png") if err != nil { fmt.Println(err) return } if err = png.Encode(f, im); err != nil { fmt.Println(err) } if err = f.Close(); err != nil { fmt.Println(err) } }