package main import ( "image" "image/color" "image/gif" "log" "math" "os" ) func setBackgroundColor(img *image.Paletted, w, h int, ci uint8) { for x := 0; x < w; x++ { for y := 0; y < h; y++ { img.SetColorIndex(x, y, ci) } } } func hsb2rgb(hue, sat, bri float64) (r, g, b int) { u := int(bri*255 + 0.5) if sat == 0 { r, g, b = u, u, u } else { h := (hue - math.Floor(hue)) * 6 f := h - math.Floor(h) p := int(bri*(1-sat)*255 + 0.5) q := int(bri*(1-sat*f)*255 + 0.5) t := int(bri*(1-sat*(1-f))*255 + 0.5) switch int(h) { case 0: r, g, b = u, t, p case 1: r, g, b = q, u, p case 2: r, g, b = p, u, t case 3: r, g, b = p, q, u case 4: r, g, b = t, p, u case 5: r, g, b = u, p, q } } return } func main() { const degToRad = math.Pi / 180 const nframes = 100 const delay = 4 // 40ms w, h := 640, 640 anim := gif.GIF{LoopCount: nframes} rect := image.Rect(0, 0, w, h) palette := make([]color.Color, nframes+1) palette[0] = color.White for i := 1; i <= nframes; i++ { r, g, b := hsb2rgb(float64(i)/nframes, 1, 1) palette[i] = color.RGBA{uint8(r), uint8(g), uint8(b), 255} } for f := 1; f <= nframes; f++ { img := image.NewPaletted(rect, palette) setBackgroundColor(img, w, h, 0) // white background for y := 0; y < h; y++ { for x := 0; x < w; x++ { fx, fy := float64(x), float64(y) value := math.Sin(fx / 16) value += math.Sin(fy / 8) value += math.Sin((fx + fy) / 16) value += math.Sin(math.Sqrt(fx*fx+fy*fy) / 8) value += 4 // shift range from [-4, 4] to [0, 8] value /= 8 // bring range down to [0, 1] _, rem := math.Modf(value + float64(f)/float64(nframes)) ci := uint8(nframes*rem) + 1 img.SetColorIndex(x, y, ci) } } anim.Delay = append(anim.Delay, delay) anim.Image = append(anim.Image, img) } file, err := os.Create("plasma.gif") if err != nil { log.Fatal(err) } defer file.Close() if err2 := gif.EncodeAll(file, &anim); err != nil { log.Fatal(err2) } }