; rendering the prepared buffer (using OpenGL) (import (lib gl1)) (gl:set-window-size 256 256) (glBindTexture GL_TEXTURE_2D 0) (glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER GL_LINEAR) (glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER GL_LINEAR) (glTexImage2D GL_TEXTURE_2D 0 GL_LUMINANCE 256 256 0 GL_LUMINANCE GL_FLOAT (cons (fft* fft-float) plasma)) (glEnable GL_TEXTURE_2D) (gl:set-renderer (lambda (_) (glClear GL_COLOR_BUFFER_BIT) (glBegin GL_QUADS) (glTexCoord2f 0 0) (glVertex2f -1 -1) (glTexCoord2f 0 1) (glVertex2f -1 1) (glTexCoord2f 1 1) (glVertex2f 1 1) (glTexCoord2f 1 0) (glVertex2f 1 -1) (glEnd)))