10 LET FF = 255:FE = FF - 1 11 LET FD = 253:FC = FD - 1 12 POKE FC, 0 : POKE FE, 0 13 LET R = 768:H = PEEK (116) 14 IF PEEK (R) = 162 GOTO 40 15 LET L = PEEK (115) > 0 16 LET H = H - 4 - L 17 HIMEM:H*256 18 LET A = 10:B = 11:C = 12 19 LET D = 13:E = 14:Z = 256 20 POKE R + 0,162: REMLDX 21 POKE R + 1,004: REM #$04 22 POKE R + 2,160: REMLDY 23 POKE R + 3,000: REM #$00 24 LET L = R + 4: REMLOOP 25 POKE L + 0,177: REMLDA 26 POKE L + 1,FC:: REM($FC),Y 27 POKE L + 2,145: REMSTA 28 POKE L + 3,FE:: REM($FE),Y 29 POKE L + 4,200: REMINY 30 POKE L + 5,208: REMBNE 31 POKE L + 6,Z - 7: REMLOOP 32 POKE L + 7,230: REMINC 33 POKE L + 8,FD:: REM $FD 34 POKE L + 9,230: REMINC 35 POKE L + A,FF:: REM $FF 36 POKE L + B,202: REMDEX 37 POKE L + C,208: REMBNE 38 POKE L + D,Z - E: REMLOOP 39 POKE L + E,096: REMRTS 40 POKE FD, 4 : POKE FF, H 41 CALL R : S = PEEK(241) 42 LET V = PEEK(37) 43 LET C = PEEK(36) 44 LET M = PEEK(50) 45 LET F = PEEK(243) 50 HOME : INVERSE 51 PRINT "ALTERNATE BUFFER" 52 FLASH : SPEED = 125 53 FOR I = 5 TO 1 STEP -1 54 PRINT "GOING BACK IN: "I 55 NEXT I 60 POKE FD, H : POKE FF, 4 61 CALL R : POKE 241, S 62 VTAB V + 1 : HTAB C + 1 63 POKE 50, M : POKE 243, F