RosettaCodeData/Task/15-puzzle-game/PHP/15-puzzle-game.php
2023-07-01 13:44:08 -04:00

226 lines
5.4 KiB
PHP

<?php
// Puzzle 15 Game - Rosseta Code - PHP 7 as the server-side script language.
// This program DOES NOT use cookies.
session_start([
"use_only_cookies" => 0,
"use_cookies" => 0,
"use_trans_sid" => 1,
]);
class Location
{
protected $column, $row;
function __construct($column, $row){
$this->column = $column;
$this->row = $row;
}
function create_neighbor($direction){
$dx = 0; $dy = 0;
switch ($direction){
case 0: case 'left': $dx = -1; break;
case 1: case 'right': $dx = +1; break;
case 2: case 'up': $dy = -1; break;
case 3: case 'down': $dy = +1; break;
}
return new Location($this->column + $dx, $this->row + $dy);
}
function equals($that){
return $this->column == $that->column && $this->row == $that->row;
}
function is_inside_rectangle($left, $top, $right, $bottom){
return $left <= $this->column && $this->column <= $right
&& $top <= $this->row && $this->row <= $bottom;
}
function is_nearest_neighbor($that){
$s = abs($this->column - $that->column) + abs($this->row - $that->row);
return $s == 1;
}
}
class Tile
{
protected $index;
protected $content;
protected $target_location;
protected $current_location;
function __construct($index, $content, $row, $column){
$this->index = $index;
$this->content = $content;
$this->target_location = new Location($row, $column);
$this->current_location = $this->target_location;
}
function get_content(){
return $this->content;
}
function get_index(){
return $this->index;
}
function get_location(){
return $this->current_location;
}
function is_completed(){
return $this->current_location->equals($this->target_location);
}
function is_empty(){
return $this->content == NULL;
}
function is_nearest_neighbor($that){
$a = $this->current_location;
$b = $that->current_location;
return $a->is_nearest_neighbor($b);
}
function swap_locations($that){
$a = $this->current_location;
$b = $that->current_location;
$this->current_location = $b;
$that->current_location = $a;
}
}
class Model
{
protected $N;
protected $M;
protected $tiles;
function __construct($N, $M){
$this->N = $N;
$this->M = $M;
$this->tiles[0] = new Tile(0, NULL, $N, $M);
for ($k = 1; $k < $N * $M; $k++ ){
$i = 1 + intdiv($k - 1, $M);
$j = 1 + ($k - 1) % $M;
$this->tiles[$k] = new Tile($k, (string)$k, $i, $j);
}
$number_of_shuffles = 1000;
$i = 0;
while ($i < $number_of_shuffles)
if ($this->move_in_direction(random_int(0, 3)))
$i++;
}
function get_N(){
return $this->N;
}
function get_M(){
return $this->M;
}
function get_tile_by_index($index){
return $this->tiles[$index];
}
function get_tile_at_location($location){
foreach($this->tiles as $tile)
if ($location->equals($tile->get_location()))
return $tile;
return NULL;
}
function is_completed(){
foreach($this->tiles as $tile)
if (!$tile->is_completed())
return FALSE;
return TRUE;
}
function move($tile){
if ($tile != NULL)
foreach($this->tiles as $target){
if ($target->is_empty() && $target->is_nearest_neighbor($tile)){
$tile->swap_locations($target);
break;
}
}
}
function move_in_direction($direction){
foreach($this->tiles as $tile)
if ($tile->is_empty())
break;
$location = $tile->get_location()->create_neighbor($direction);
if ($location->is_inside_rectangle(0, 0, $this->M, $this->N)){
$tile = $this->get_tile_at_location($location);
$this->move($tile);
return TRUE;
}
return FALSE;
}
}
class View
{
protected $model;
function __construct($model){
$this->model = $model;
}
function show(){
$N = $this->model->get_N();
$M = $this->model->get_M();
echo "<form>";
for ($i = 1; $i <= $N; $i++){
for ($j = 1; $j <= $M; $j++){
$tile = $this->model->get_tile_at_location(new Location($i, $j));
$content = $tile->get_content();
if ($content != NULL)
echo "<span class='puzzle'>"
. "<input type='submit' class='puzzle' name='index'"
. "value='$content'>"
. "</span>";
else
echo "<span class='puzzle'></span>";
}
echo "<br>";
}
echo "</form>";
if ($this->model->is_completed()){
echo "<p class='end-game'>";
echo "You win!";
echo "</p>";
}
}
}
class Controller
{
protected $model;
protected $view;
function __construct($model, $view){
$this->model = $model;
$this->view = $view;
}
function run(){
if (isset($_GET['index'])){
$index = $_GET['index'];
$this->model->move($this->model->get_tile_by_index($index));
}
$this->view->show();
}
}
?>
<!DOCTYPE html>
<html lang="en"><meta charset="UTF-8">
<head>
<title>15 puzzle game</title>
<style>
.puzzle{width: 4ch; display: inline-block; margin: 0; padding: 0.25ch;}
span.puzzle{padding: 0.1ch;}
.end-game{font-size: 400%; color: red;}
</style>
</head>
<body>
<p><?php
if (!isset($_SESSION['model'])){
$width = 4; $height = 4;
$model = new Model($width, $height);
}
else
$model = unserialize($_SESSION['model']);
$view = new View($model);
$controller = new Controller($model, $view);
$controller->run();
$_SESSION['model'] = serialize($model);
?></p>
</body>
</html>