RosettaCodeData/Task/2048/AutoHotkey/2048.ahk
2023-07-01 13:44:08 -04:00

224 lines
4.1 KiB
AutoHotkey

Grid := [], s := 16, w := h := S * 4.5
Gui, font, s%s%
Gui, add, text, y1
loop, 4
{
row := A_Index
loop, 4
{
col := A_Index
if col = 1
Gui, add, button, v%row%_%col% xs y+1 w%w% h%h% -TabStop, % Grid[row,col] := 0
else
Gui, add, button, v%row%_%col% x+1 yp w%w% h%h% -TabStop, % Grid[row,col] := 0
}
}
Gui, show,, 2048
;------------------------------
Start:
for row, obj in Grid
for col, val in obj
Grid[row,col] := 0
Grid[1,1]:=2
ShowGrid()
return
;------------------------------
GuiClose:
ExitApp
return
;------------------------------
#IfWinActive, 2048
;------------------------------
up::
move := false
loop, 4
{
col := A_Index
Loop, 3
{
row := A_Index
if Grid[row, col] && (Grid[row, col] = Grid[row+1, col])
Grid[row, col] *=2 , Grid[row+1, col] := 0, move := true
}
}
loop, 4
{
row := A_Index
loop, 4
{
col := A_Index
loop, 4
if !Grid[row, col]
loop, 3
if !Grid[row, col] && Grid[row+A_Index, col]
{
Grid[row, col] := Grid[row+A_Index, col] , Grid[row+A_Index, col] := 0, move := true
if (Grid[row, col] = Grid[row-1, col])
Grid[row-1, col] *=2 , Grid[row, col] := 0, move := true
}
}
}
gosub, AddNew
return
;------------------------------
Down::
move := false
loop, 4
{
col := A_Index
Loop, 3
{
row := 5-A_Index
if Grid[row, col] && (Grid[row, col] = Grid[row-1, col])
Grid[row, col] *=2 , Grid[row-1, col] := 0, move := true
}
}
loop, 4
{
row := 5-A_Index
loop, 4
{
col := A_Index
loop, 4
if !Grid[row, col]
loop, 3
if !Grid[row, col] && Grid[row-A_Index, col]
{
Grid[row, col] := Grid[row-A_Index, col] , Grid[row-A_Index, col] := 0, move := true
if (Grid[row, col] = Grid[row+1, col])
Grid[row+1, col] *=2 , Grid[row, col] := 0, move := true
}
}
}
gosub, AddNew
return
;------------------------------
Left::
move := false
loop, 4
{
row := A_Index
Loop, 3
{
col := A_Index
if Grid[row, col] && (Grid[row, col] = Grid[row, col+1])
Grid[row, col] *=2 , Grid[row, col+1] := 0, move := true
}
}
loop, 4
{
col := A_Index
loop, 4
{
row := A_Index
loop, 4
if !Grid[row, col]
loop, 3
if !Grid[row, col] && Grid[row, col+A_Index]
{
Grid[row, col] := Grid[row, col+A_Index] , Grid[row, col+A_Index] := 0, move := true
if (Grid[row, col] = Grid[row, col-1])
Grid[row, col-1] *=2 , Grid[row, col] := 0, move := true
}
}
}
gosub, AddNew
return
;------------------------------
Right::
move := false
loop, 4
{
row := A_Index
Loop, 3
{
col := 5-A_Index
if Grid[row, col] && (Grid[row, col] = Grid[row, col-1])
Grid[row, col] *=2 , Grid[row, col-1] := 0, move := true
}
}
loop, 4
{
col := 5-A_Index
loop, 4
{
row := A_Index
loop, 4
if !Grid[row, col]
loop, 3
if !Grid[row, col] && Grid[row, col-A_Index]
{
Grid[row, col] := Grid[row, col-A_Index] , Grid[row, col-A_Index] := 0, move := true
if (Grid[row, col] = Grid[row, col+1])
Grid[row, col+1] *=2 , Grid[row, col] := 0, move := true
}
}
}
gosub, AddNew
return
;------------------------------
#IfWinActive
;------------------------------
AddNew:
if EndOfGame()
{
MsgBox Done `nPress OK to retry
goto start
}
return
;------------------------------
EndOfGame(){
global
if Move
AddRandom()
ShowGrid()
for row, obj in Grid
for col, val in obj
if !grid[row,col]
return 0
for row, obj in Grid
for col, val in obj
if (grid[row,col] = grid[row+1,col]) || (grid[row,col] = grid[row-1,col]) || (grid[row,col] = grid[row,col+1]) || (grid[row,col] = grid[row,col-1])
return 0
return 1
}
;------------------------------
ShowGrid(){
global Grid
for row, obj in Grid
for col, val in obj
{
GuiControl,, %row%_%col%, %val%
if val
GuiControl, Show, %row%_%col%
else
GuiControl, Hide, %row%_%col%
}
}
;------------------------------
AddRandom(){
global Grid
ShowGrid()
Sleep, 200
for row, obj in Grid
for col, val in obj
if !grid[row,col]
list .= (list?"`n":"") row "," col
Sort, list, random
Rnd := StrSplit(list, "`n").1
Grid[StrSplit(rnd, ",").1, StrSplit(rnd, ",").2] := 2
}
;------------------------------