RosettaCodeData/Task/2048/Scala/2048.scala
2023-07-01 13:44:08 -04:00

193 lines
6.8 KiB
Scala

import java.awt.event.{KeyAdapter, KeyEvent, MouseAdapter, MouseEvent}
import java.awt.{BorderLayout, Color, Dimension, Font, Graphics2D, Graphics, RenderingHints}
import java.util.Random
import javax.swing.{JFrame, JPanel, SwingUtilities}
object Game2048 {
val target = 2048
var highest = 0
def main(args: Array[String]): Unit = {
SwingUtilities.invokeLater(() => {
val f = new JFrame
f.setDefaultCloseOperation(3)
f.setTitle("2048")
f.add(new Game, BorderLayout.CENTER)
f.pack()
f.setLocationRelativeTo(null)
f.setVisible(true)
})
}
class Game extends JPanel {
private val (rand , side)= (new Random, 4)
private var (tiles, gamestate)= (Array.ofDim[Tile](side, side), Game2048.State.start)
final private val colorTable =
Seq(new Color(0x701710), new Color(0xFFE4C3), new Color(0xfff4d3), new Color(0xffdac3), new Color(0xe7b08e), new Color(0xe7bf8e),
new Color(0xffc4c3), new Color(0xE7948e), new Color(0xbe7e56), new Color(0xbe5e56), new Color(0x9c3931), new Color(0x701710))
setPreferredSize(new Dimension(900, 700))
setBackground(new Color(0xFAF8EF))
setFont(new Font("SansSerif", Font.BOLD, 48))
setFocusable(true)
addMouseListener(new MouseAdapter() {
override def mousePressed(e: MouseEvent): Unit = {
startGame()
repaint()
}
})
addKeyListener(new KeyAdapter() {
override def keyPressed(e: KeyEvent): Unit = {
e.getKeyCode match {
case KeyEvent.VK_UP => moveUp()
case KeyEvent.VK_DOWN => moveDown()
case KeyEvent.VK_LEFT => moveLeft()
case KeyEvent.VK_RIGHT => moveRight()
case _ =>
}
repaint()
}
})
override def paintComponent(gg: Graphics): Unit = {
super.paintComponent(gg)
val g = gg.asInstanceOf[Graphics2D]
g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON)
drawGrid(g)
}
private def drawGrid(g: Graphics2D): Unit = {
val (gridColor, emptyColor, startColor) = (new Color(0xBBADA0), new Color(0xCDC1B4), new Color(0xFFEBCD))
if (gamestate == State.running) {
g.setColor(gridColor)
g.fillRoundRect(200, 100, 499, 499, 15, 15)
for (
r <- 0 until side;
c <- 0 until side
) if (Option(tiles(r)(c)).isEmpty) {
g.setColor(emptyColor)
g.fillRoundRect(215 + c * 121, 115 + r * 121, 106, 106, 7, 7)
}
else drawTile(g, r, c)
} else {
g.setColor(startColor)
g.fillRoundRect(215, 115, 469, 469, 7, 7)
g.setColor(gridColor.darker)
g.setFont(new Font("SansSerif", Font.BOLD, 128))
g.drawString("2048", 310, 270)
g.setFont(new Font("SansSerif", Font.BOLD, 20))
if (gamestate == Game2048.State.won) g.drawString("you made it!", 390, 350)
else if (gamestate == Game2048.State.over) g.drawString("game over", 400, 350)
g.setColor(gridColor)
g.drawString("click to start a new game", 330, 470)
g.drawString("(use arrow keys to move tiles)", 310, 530)
}
}
private def drawTile(g: Graphics2D, r: Int, c: Int): Unit = {
val value = tiles(r)(c).value
g.setColor(colorTable((math.log(value) / math.log(2)).toInt + 1))
g.fillRoundRect(215 + c * 121, 115 + r * 121, 106, 106, 7, 7)
g.setColor(if (value < 128) colorTable.head else colorTable(1))
val (s , fm)= (value.toString, g.getFontMetrics)
val asc = fm.getAscent
val (x, y) = (215 + c * 121 + (106 - fm.stringWidth(s)) / 2,115 + r * 121 + (asc + (106 - (asc + fm.getDescent)) / 2))
g.drawString(s, x, y)
}
private def moveUp(checkingAvailableMoves: Boolean = false) = move(0, -1, 0, checkingAvailableMoves)
private def moveDown(checkingAvailableMoves: Boolean = false) = move(side * side - 1, 1, 0, checkingAvailableMoves)
private def moveLeft(checkingAvailableMoves: Boolean = false) = move(0, 0, -1, checkingAvailableMoves)
private def moveRight(checkingAvailableMoves: Boolean = false) = move(side * side - 1, 0, 1, checkingAvailableMoves)
private def clearMerged(): Unit = for (row <- tiles; tile <- row) if (Option(tile).isDefined) tile.setMerged()
private def movesAvailable() = moveUp(true) || moveDown(true) || moveLeft(true) || moveRight(true)
def move(countDownFrom: Int, yIncr: Int, xIncr: Int, checkingAvailableMoves: Boolean): Boolean = {
var moved = false
for (i <- 0 until side * side) {
val j = math.abs(countDownFrom - i)
var( r,c) = (j / side, j % side)
if (Option(tiles(r)(c)).isDefined) {
var (nextR, nextC, breek) = (r + yIncr, c + xIncr, false)
while ((nextR >= 0 && nextR < side && nextC >= 0 && nextC < side) && !breek) {
val (next, curr) = (tiles(nextR)(nextC),tiles(r)(c))
if (Option(next).isEmpty)
if (checkingAvailableMoves) return true
else {
tiles(nextR)(nextC) = curr
tiles(r)(c) = null
r = nextR
c = nextC
nextR += yIncr
nextC += xIncr
moved = true
}
else if (next.canMergeWith(curr)) {
if (checkingAvailableMoves) return true
Game2048.highest = math.max(next.mergeWith(curr), Game2048.highest)
tiles(r)(c) = null
breek = true
moved = true
} else breek = true
}
}
}
if (moved) if (Game2048.highest < Game2048.target) {
clearMerged()
addRandomTile()
if (!movesAvailable) gamestate = State.over
}
else if (Game2048.highest == Game2048.target) gamestate = State.won
moved
}
private def startGame(): Unit = {
if (gamestate ne Game2048.State.running) {
Game2048.highest = 0
gamestate = Game2048.State.running
tiles = Array.ofDim[Tile](side, side)
addRandomTile()
addRandomTile()
}
}
private def addRandomTile(): Unit = {
var pos = rand.nextInt(side * side)
var (row, col) = (0, 0)
do {
pos = (pos + 1) % (side * side)
row = pos / side
col = pos % side
} while (Option(tiles(row)(col)).isDefined)
tiles(row)(col) = new Tile(if (rand.nextInt(10) == 0) 4 else 2)
}
class Tile(var value: Int) {
private var merged = false
def setMerged(): Unit = merged = false
def mergeWith(other: Tile): Int = if (canMergeWith(other)) {
merged = true
value *= 2
value
} else -1
def canMergeWith(other: Tile): Boolean = !merged && Option(other).isDefined && !other.merged && value == other.value
}
}
object State extends Enumeration {
type State = Value
val start, won, running, over = Value
}
}