RosettaCodeData/Task/Animate-a-pendulum/Scala/animate-a-pendulum.scala
2023-07-01 13:44:08 -04:00

55 lines
1.6 KiB
Scala

import java.awt.Color
import java.util.concurrent.{Executors, TimeUnit}
import scala.swing.{Graphics2D, MainFrame, Panel, SimpleSwingApplication}
import scala.swing.Swing.pair2Dimension
object Pendulum extends SimpleSwingApplication {
val length = 100
lazy val ui = new Panel {
import scala.math.{cos, Pi, sin}
background = Color.white
preferredSize = (2 * length + 50, length / 2 * 3)
peer.setDoubleBuffered(true)
var angle: Double = Pi / 2
override def paintComponent(g: Graphics2D): Unit = {
super.paintComponent(g)
val (anchorX, anchorY) = (size.width / 2, size.height / 4)
val (ballX, ballY) =
(anchorX + (sin(angle) * length).toInt, anchorY + (cos(angle) * length).toInt)
g.setColor(Color.lightGray)
g.drawLine(anchorX - 2 * length, anchorY, anchorX + 2 * length, anchorY)
g.setColor(Color.black)
g.drawLine(anchorX, anchorY, ballX, ballY)
g.fillOval(anchorX - 3, anchorY - 4, 7, 7)
g.drawOval(ballX - 7, ballY - 7, 14, 14)
g.setColor(Color.yellow)
g.fillOval(ballX - 7, ballY - 7, 14, 14)
}
val animate: Runnable = new Runnable {
var angleVelocity = 0.0
var dt = 0.1
override def run(): Unit = {
angleVelocity += -9.81 / length * Math.sin(angle) * dt
angle += angleVelocity * dt
repaint()
}
}
}
override def top = new MainFrame {
title = "Rosetta Code >>> Task: Animate a pendulum | Language: Scala"
contents = ui
centerOnScreen()
Executors.
newSingleThreadScheduledExecutor().
scheduleAtFixedRate(ui.animate, 0, 15, TimeUnit.MILLISECONDS)
}
}