RosettaCodeData/Task/Best-shuffle/Perl/best-shuffle-1.pl
2023-07-01 13:44:08 -04:00

29 lines
838 B
Perl

use strict;
use warnings;
use feature 'bitwise';
use List::Util qw(shuffle);
use Algorithm::Permute;
best_shuffle($_) for qw(abracadabra seesaw elk grrrrrr up a);
sub best_shuffle {
my ($original_word) = @_;
my $best_word = $original_word;
my $best_score = length $best_word;
my @shuffled = shuffle split //, $original_word;
my $iterator = Algorithm::Permute->new(\@shuffled);
while( my @array = $iterator->next ) {
my $word = join '', @array;
# For each letter which is the same in the two words,
# there will be a \x00 in the "^" of the two words.
# The tr operator is then used to count the "\x00"s.
my $score = ($original_word ^. $word) =~ tr/\x00//;
next if $score >= $best_score;
($best_word, $best_score) = ($word, $score);
last if $score == 0;
}
print "$original_word, $best_word, $best_score\n";
}