RosettaCodeData/Task/Guess-the-number-With-feedback/FutureBasic/guess-the-number-with-feedback.basic
2023-12-16 21:33:55 -08:00

49 lines
1.4 KiB
Text

Short n // We'll just do 1..10 to get the idea
void local fn BuildInterface
Short i
window 1, @"Guess the number", ( 0, 0, 340, 120 )
for i = 1 to 10
button i,,, fn StringWithFormat(@"%d", i), ( 26 * i, 60, 40, 22 )
ButtonSetBordered( i, No )
next
button 11,,, @"Quit", ( 38, 10, 95, 32 )
button 12,,, @"Again", ( 200, 10, 95, 32 )
textlabel 13, @"Guess the number:", ( 112, 85, 200, 22 )
textlabel 14,, ( 158, 30, 100, 22 ) // Hints here
filemenu 1 : menu 1, -1, No // Build but disable File menu
editmenu 2 : menu 2, -1, No // Build but disable Edit menu
end fn
void local fn newGame
CFRange r = fn RangeMake( 1, 10 )
ControlRangeSetEnabled( r, Yes ) // Enable number buttobns
button 11, No // Disable Quit button
button 12, No // Disable Again button
n = rnd( 10 ) // Choose a random number
textlabel 14, @"🔴" // Not found yet
end fn
void local fn DoDialog( evt as Long, tag as Long )
CFRange r = fn RangeMake( 1, 10 )
select evt
case _btnClick
button tag, No
select tag
case 11 : end // Quit
case 12 : fn newGame // Again
case n : textlabel 14, @"🟢" // Found
ControlRangeSetEnabled( r, No )
button 11, Yes
button 12, Yes
case < n : textlabel 14, @"➡️"
case > n : textlabel 14, @"⬅️"
end select
case _windowWillClose : end
end select
end fn
fn buildInterface
fn newGame
on dialog fn DoDialog
handleevents