36 lines
1.5 KiB
Text
36 lines
1.5 KiB
Text
{{Clarify_task}}
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Create a simple implementation of the classic textual game [[w:Hunt the Wumpus|Hunt the Wumpus]].
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The rules are:
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The game is set in a cave that consists of a 20 room labyrinth.
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Each room is connected to 3 other rooms (the cave is modeled after the
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vertices of a dodecahedron).
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The objective of the player is to find and kill the horrendous beast Wumpus that lurks in the cave.
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The player has 5 arrows.
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If they run out of arrows before killing the Wumpus, the player loses the game.
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In the cave there are:
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* One Wumpus
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* Two giant bats
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* Two bottomless pits
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If the player enters a room with the Wumpus, he is eaten by it and the game is lost.
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If the player enters a room with a bottomless pit, he falls into it and the game is lost.
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If the player enters a room with a giant bat, the bat takes him and transports him into a random empty room.
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Each turn the player can either walk into an adjacent room or shoot into an adjacent room.
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Whenever the player enters a room, he "senses" what happens in adjacent rooms.
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The messages are:
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* Nearby Wumpus: "You smell something terrible nearby."
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* Nearby bat: "You hear a rustling."
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* Nearby pit: "You feel a cold wind blowing from a nearby cavern."
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When the player shoots, he wins the game if he is shooting in the room with the Wumpus.
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If he shoots into another room, the Wumpus has a 75% of chance of waking up and moving into an adjacent room: if this is the room with the player, he eats him up and the game is lost.
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