RosettaCodeData/Task/Hunt-the-Wumpus/FutureBasic/hunt-the-wumpus.basic
2025-02-27 18:35:13 -05:00

229 lines
6.1 KiB
Text

// Hunt the Wumpus
// https://rosettacode.org/wiki/Hunt_the_Wumpus#
_w = 640 // window size width and height
_h = 400
_window = 1
local fn BuildWindow
CGRect r = fn cgrectmake(0,0,_w,_h)
window _Window, @"Hunt the Wumpus", r, NSWindowStyleMaskTitled + NSWindowStyleMaskMiniaturizable
windowcenter(_Window)
WindowSetBackgroundColor(_Window,fn ColorBlack)
WindowPrintViewSetTextInset( _window, 20)
text ,14,fn colorWhite
end fn
fn BuildWindow
//////////// Main Program //////////////
"Start"
cls:restore
data 7,13,19,12,18,20,16,17,19,11,14,18,13,15,18,9,14,16,1,15,17,10,16,20,6,11,19,8,12,17
data 4,9,13,2,10,15,1,5,11,4,6,20,5,7,12,3,6,8,3,7,10,2,4,5,1,3,9,2,8,14
data 1,2,3,1,3,2,2,1,3,2,3,1,3,1,2,3,2,1
uint32 i, j,tunnel(21,4),lost(7,4),targ,wump,player,bat1, bat2, pit1, pit2, d6, epi
player = int(rnd(20))
uint32 arrows = 5
CFStringRef choice
for i = 1 to 20 //set up rooms
for j = 1 to 3
read tunnel(i,j)
next j
next i
for i = 1 to 6 //set up list of permuatations of 1-2-3
for j = 1 to 3
read lost(i,j)
next j
next i
//place wumpus, bats, and pits
do
wump = int(rnd(20))
until wump <> player
do
pit1 = int(rnd(20))
until pit1 <> player
do
pit2 = int(rnd(20))
until pit2 <> player && pit2 <> pit1
do
bat1 = int(rnd(20))
until bat1 <> player && bat1 <> pit1 && bat1 <> pit2
do
bat2 = int(rnd(20))
until bat2 <> player && bat2 <> pit1 && bat2 <> pit2 && bat2 <> bat1
do
if player = wump
text ,,fn colorRed
print "You have been eaten by the Wumpus!"
Print: WindowPrintViewScrollToBottom( _window )
goto "defeat"
end if
if player = pit1 || player = pit2
text ,,fn colorRed
print "Aaaaaaaaaaa! You have fallen into a bottomless pit."
Print: WindowPrintViewScrollToBottom( _window )
goto "defeat"
end if
if player = bat1 || player = bat2
text ,,fn colorOrange
print "A bat has carried you into another empty room."
text ,,fn colorWhite
Print: WindowPrintViewScrollToBottom( _window )
do
player = (rnd(20))
until player <> wump && player <> pit1 && player <> pit2 && player <> bat1 && player <> bat2
end if
print
text ,,fn colorGreen
print "You are in room number" + str$(player) + ". There are tunnels to rooms"¬
+ str$(tunnel(player,1)) + "," str$(tunnel(player,2)) + " and" +str$(tunnel(player,3))
if (tunnel(player,1)) + (tunnel(player,2)) + (tunnel(player,3)) = 0 then arrows = 5 : goto "Start"
text ,,fn colorYellow
print "You have" + str$(arrows) + " arrows left."
text ,,fn colorWhite
Print: WindowPrintViewScrollToBottom( _window )
d6 = int(rnd(6))
for i = 1 to 3
epi = tunnel(player,lost(d6,i))
if epi = wump
text ,,fn colorRed
print "You smell something terrible nearby."
text ,,fn colorWhite
Print: WindowPrintViewScrollToBottom( _window )
end if
if epi = bat1 || epi = bat2
text ,,fn colorRed
print "You hear a rustling."
text ,,fn colorWhite
Print: WindowPrintViewScrollToBottom( _window )
end if
if epi = pit1 || epi = pit2
print "You feel a cold wind blowing from a nearby cavern."
Print: WindowPrintViewScrollToBottom( _window )
end if
next i
"choices"
print
print "What would you like to do?"
Print: WindowPrintViewScrollToBottom( _window )
choice = input %(_w/2 - 260 , _h + 20),@"Type A to shoot an arrow, or a number to move to another room. ( or Q to quit )"
select case left(choice,1)
case @"q", @"Q" , @"x" , @"X"
end
case @"a", @"A"
CFStringRef targString
targString = input %(_w/2 - 140 , _h + 20), @"Which room would you like to shoot into? "
targ = fn StringIntegerValue(targString)
print "You shot an arrow into room " + str$(targ)
if targ = player
text ,,fn colorRed
print "You shot yourself. Why would you want to do such a thing?"
Print: WindowPrintViewScrollToBottom( _window )
goto "defeat"
end if
text ,,fn colorGreen
if targ = wump then goto "victory"
if targ = tunnel(player,1) || targ = tunnel(player,2) || targ = tunnel(player,3)
text ,,fn colorYellow
print "The Wumpus awakes!"
text ,,fn colorWhite
Print: WindowPrintViewScrollToBottom( _window )
if rnd(100) <= 75
print "He moves to a nearby cavern."
Print: WindowPrintViewScrollToBottom( _window )
short wumpRnd
wumpRnd = Int(Rnd(3))
wump = Tunnel(wump,wumpRnd)
else
print "He goes back to sleep."
Print: WindowPrintViewScrollToBottom( _window )
end if
else
text ,,fn colorRed
print "You can't shoot that room from here."
text ,,fn colorWhite
Print: WindowPrintViewScrollToBottom( _window )
goto "choices"
end if
arrows -= 1
case @"0", @"1" ,@"2", @"3", @"4", @"5", @"6", @"7", @"8", @"9"
targ = fn StringIntegerValue(choice)
if targ = player then print "You are already there."
if targ = tunnel(player,1) || targ = tunnel(player,2) || targ = tunnel(player,3)
print using "You walk to room ##"; targ
player = targ
else
text ,,fn colorOrange
print "You can't get there from here."
text ,,fn colorWhite
Print: WindowPrintViewScrollToBottom( _window )
end if
case else
text ,,fn colorRed
print "You are making no sense."
text ,,fn colorWhite
Print: WindowPrintViewScrollToBottom( _window )
end select
until arrows = 0
text ,,fn colorRed
print "You have run out of arrows!"
Print: WindowPrintViewScrollToBottom( _window )
"defeat"
text ,,fn colorRed
print "You lose! Better luck next time."
Print: WindowPrintViewScrollToBottom( _window )
goto "End"
"victory"
text ,20,fn colorGreen
print "You have slain the Wumpus!"
print "You won!"
Print: WindowPrintViewScrollToBottom( _window )
"End"
text ,14,fn colorWhite
choice = input %(_w/2 -140 , _h + 20),@"Hit Return for another. ( or Q to quit )"
select case left(choice,1)
case @"q", @"Q" , @"x" , @"X"
end
case else arrows = 5: goto "Start"
end select
handleevents