RosettaCodeData/Task/OpenGL/Euphoria/opengl.eu
2026-04-30 12:34:36 -04:00

292 lines
10 KiB
Text

include get.e
include dll.e
include machine.e
include msgbox.e
include constants.ew
include GLfunc.ew
include GLconst.ew
without warning
atom hRC, hDC, hWnd, hInstance, ClassName
sequence keys keys = repeat(0,256) -- array to hold key presses
integer active, fullscreen, retval
active = TRUE
fullscreen = TRUE
hRC = NULL
hDC = NULL
hWnd = NULL
hInstance = NULL
atom rtri, rquad
rtri = 0.0
rquad = 0.0
integer dmScreenSettings, WindowRect
procedure ReSizeGLScene(integer width, integer height)
if height = 0 then
height = 1
end if
c_proc(glViewport,{0,0,width,height})
c_proc(glMatrixMode,{GL_PROJECTION})
c_proc(glLoadIdentity,{})
c_proc(gluPerspective,{45.0,width/height,0.1,100.0})
c_proc(glMatrixMode,{GL_MODELVIEW})
c_proc(glLoadIdentity,{})
end procedure
procedure InitGL()
c_proc(glShadeModel,{GL_SMOOTH})
c_proc(glClearColor,{0.0,0.0,0.0,0.0})
c_proc(glClearDepth,{1.0})
c_proc(glEnable,{GL_DEPTH_TEST})
c_proc(glDepthFunc,{GL_LEQUAL})
c_proc(glHint,{GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST})
end procedure
function DrawGLScene()
c_proc(glClear, {or_bits(GL_COLOR_BUFFER_BIT,GL_DEPTH_BUFFER_BIT)})
c_proc(glLoadIdentity, {})
c_proc(glTranslatef, {-1.5,0.0,-6.0})
c_proc(glRotatef, {rtri,0.0,1.0,0.0})
c_proc(glBegin, {GL_TRIANGLES})
c_proc(glColor3f, {1.0,0.0,0.0})
c_proc(glVertex3f, {0.0,1.0,0.0})
c_proc(glColor3f, {0.0,1.0,0.0})
c_proc(glVertex3f, {-1.0,-1.0,0.0})
c_proc(glColor3f, {0.0,0.0,1.0})
c_proc(glVertex3f, {1.0,-1.0,0.0})
c_proc(glEnd, {})
c_proc(glLoadIdentity, {})
c_proc(glTranslatef, {1.5,0.0,-6.0})
c_proc(glRotatef, {rquad,1.0,0.0,0.0})
c_proc(glColor3f, {0.5,0.5,1.0})
c_proc(glBegin, {GL_QUADS})
c_proc(glVertex3f, {1.0,1.0,0.0})
c_proc(glVertex3f, {-1.0,1.0,0.0})
c_proc(glVertex3f, {-1.0,-1.0,0.0})
c_proc(glVertex3f, {1.0,-1.0,0.0})
c_proc(glEnd, {})
rtri += 0.2
rquad -= 0.15
return TRUE
end function
procedure KillGLWindow()
if fullscreen then
if c_func(ChangeDisplaySettingsA,{NULL,0}) then end if
if c_func(ShowCursor,{TRUE}) then end if
end if
if hRC then
if c_func(wglMakeCurrent,{NULL,NULL}) then end if
if c_func(wglDeleteContext,{hRC}) then end if
hRC = NULL
end if
if hRC and not c_func(ReleaseDC,{hWnd,hDC}) then
hDC = NULL
end if
if hWnd and not c_func(DestroyWindow,{hWnd}) then
hWnd = NULL
end if
if dmScreenSettings then
free(dmScreenSettings)
end if
free(WindowRect)
end procedure
function WndProc(atom hWnd, integer uMsg, atom wParam, atom lParam)
if uMsg = WM_ACTIVATE then
if not floor(wParam/#10000) then
active = TRUE
else
active = FALSE
end if
elsif uMsg = WM_SYSCOMMAND then
if wParam = SC_SCREENSAVE then end if
if wParam = SC_MONITORPOWER then end if
elsif uMsg = WM_CLOSE then
c_proc(PostQuitMessage,{0})
elsif uMsg = WM_KEYDOWN then
keys[wParam] = TRUE
elsif uMsg = WM_KEYUP then
keys[wParam] = FALSE
elsif uMsg = WM_SIZE then
ReSizeGLScene(and_bits(lParam,#FFFF),floor(lParam/#10000))
end if
return c_func(DefWindowProcA,{hWnd, uMsg, wParam, lParam})
end function
integer wc wc = allocate(40)
function ClassRegistration()
integer WndProcAddress, id
id = routine_id("WndProc")
if id = -1 then
puts(1, "routine_id failed!\n")
abort(1)
end if
WndProcAddress = call_back(id)
hInstance = c_func(GetModuleHandleA,{NULL})
ClassName = allocate_string("OpenGL")
poke4(wc,or_all({CS_HREDRAW, CS_VREDRAW, CS_OWNDC}))
poke4(wc+4,WndProcAddress)
poke4(wc+8,0)
poke4(wc+12,0)
poke4(wc+16,hInstance)
poke4(wc+20,c_func(LoadIconA,{NULL,IDI_WINLOGO}))
poke4(wc+24,c_func(LoadCursorA,{NULL, IDC_ARROW}))
poke4(wc+28,NULL)
poke4(wc+32,NULL)
poke4(wc+36,ClassName)
if not c_func(RegisterClassA,{wc}) then
retval = message_box("Failed to register class","Error", or_bits(MB_OK,MB_ICONINFORMATION))
return FALSE
else
return TRUE
end if
end function
integer regd regd = FALSE
procedure CreateGLWindow(atom title, integer width, integer height, integer bits, integer fullscreenflag)
atom PixelFormat, pfd, dwExStyle, dwStyle
sequence s
if regd = FALSE then
if ClassRegistration() then
regd = TRUE
end if
end if
fullscreen = fullscreenflag
if fullscreen then
dmScreenSettings = allocate(156)
mem_set(dmScreenSettings,0,156)
s = int_to_bytes(156)
poke(dmScreenSettings + 36,{s[1],s[2]})
poke4(dmScreenSettings + 40,or_all({DM_BITSPERPEL,DM_PELSWIDTH,DM_PELSHEIGHT}))
poke4(dmScreenSettings + 104, bits)
poke4(dmScreenSettings + 108, width)
poke4(dmScreenSettings + 112, height)
if c_func(ChangeDisplaySettingsA,{dmScreenSettings,CDS_FULLSCREEN}) != DISP_CHANGE_SUCCESSFUL then
if message_box("The requested fullscreen mode is not supported by\nyour video card. " &
"Use windowed mode instead?","Error", or_bits(MB_YESNO,MB_ICONEXCLAMATION)) = IDYES then
else
retval = message_box("Program will now close","Error",or_bits(MB_OK,MB_ICONSTOP))
end if
end if
else
dmScreenSettings = NULL
end if
if fullscreen then
dwExStyle = WS_EX_APPWINDOW
dwStyle = WS_POPUP
if c_func(ShowCursor,{FALSE}) then end if
else
dwExStyle = or_bits(WS_EX_APPWINDOW,WS_EX_WINDOWEDGE)
dwStyle = WS_OVERLAPPEDWINDOW
end if
WindowRect = allocate(16)
poke4(WindowRect,0)
poke4(WindowRect + 4,width)
poke4(WindowRect + 8, 0)
poke4(WindowRect + 12, height)
if c_func(AdjustWindowRectEx,{WindowRect, dwStyle, FALSE, dwExStyle}) then end if
hWnd = c_func(CreateWindowExA,{dwExStyle, --extended window style
ClassName, --class
title, --window caption
or_all({WS_CLIPSIBLINGS,WS_CLIPCHILDREN,dwStyle}), --window style
0,
0,
peek4u(WindowRect + 4) - peek4u(WindowRect),
peek4u(WindowRect + 12) - peek4u(WindowRect + 8),
NULL,
NULL,
hInstance,
NULL})
if hWnd = NULL then
KillGLWindow()
retval = message_box("Window creation error","Error",or_bits(MB_OK,MB_ICONEXCLAMATION))
end if
pfd = allocate(40) --PIXELFORMATDESCRIPTOR
mem_set(pfd,0,40)
poke(pfd, 40) --size of pfd structure
poke(pfd + 2, 1) --version
poke4(pfd + 4, or_all({PFD_DRAW_TO_WINDOW,PFD_SUPPORT_OPENGL,PFD_DOUBLEBUFFER})) --properties flags
poke(pfd + 8, PFD_TYPE_RGBA) --request an rgba format
poke(pfd + 9, 24) --select color depth
poke(pfd + 23, 24) --32bit Z-buffer
hDC = c_func(GetDC,{hWnd}) --create GL device context to match window device context
if not hDC then
KillGLWindow()
retval = message_box("Can't create a GL device context","Error",or_bits(MB_OK,MB_ICONEXCLAMATION))
end if
PixelFormat = c_func(ChoosePixelFormat,{hDC,pfd}) --find a pixel format matching PIXELFORMATDESCRIPTOR
if not PixelFormat then
KillGLWindow()
retval = message_box("Can't find a suitable pixel format","Error",or_bits(MB_OK,MB_ICONEXCLAMATION))
end if
if not (c_func(SetPixelFormat,{hDC,PixelFormat,pfd})) then --set the pixel format
KillGLWindow()
retval = message_box("Can't set the pixel format","Error",or_bits(MB_OK,MB_ICONEXCLAMATION))
end if
if not c_func(DescribePixelFormat, {hDC,PixelFormat,40,pfd}) then
retval = message_box("Can't describe the pixel format","Error",or_bits(MB_OK,MB_ICONEXCLAMATION))
end if
hRC = c_func(wglCreateContext,{hDC}) --create GL rendering context
if not hRC then
KillGLWindow()
retval = message_box("Can't create a GL rendering context","Error",or_bits(MB_OK,MB_ICONEXCLAMATION))
end if
if not (c_func(wglMakeCurrent,{hDC,hRC})) then --make the GL rendering context active
KillGLWindow()
retval = message_box("Can't activate the GL rendering context","Error",or_bits(MB_OK,MB_ICONEXCLAMATION))
end if
retval = c_func(ShowWindow,{hWnd,SW_SHOW}) --show the window
retval = c_func(SetForegroundWindow,{hWnd}) --set it to always be in foreground
retval = c_func(SetFocus,{hWnd}) --give it focus
ReSizeGLScene(width, height) --draw the GL scene to match the window size
InitGL() --initialize OpenGL
end procedure
integer MSG MSG = allocate(28)
integer title title = allocate_string("OpenGL")
procedure WinMain()
integer done, msg_message
done = FALSE
if message_box("Would you like to run in fullscreen mode?","Start Fullscreen?",or_bits(MB_YESNO,MB_ICONQUESTION)) = IDNO then
fullscreen = FALSE
else
fullscreen = TRUE
end if
CreateGLWindow(title,640,480,24,fullscreen)
while not done do
if c_func(PeekMessageA,{MSG,NULL,0,0,PM_REMOVE}) then
msg_message = peek4u(MSG+4)
if msg_message = WM_QUIT then
done = TRUE
else
retval = c_func(TranslateMessage,{MSG})
retval = c_func(DispatchMessageA,{MSG})
end if
else
if ((active and not DrawGLScene()) or keys[VK_ESCAPE]) then
done = TRUE
else
retval = c_func(SwapBuffers,{hDC})
if keys[VK_F1] then
keys[VK_F1] = FALSE
KillGLWindow()
if fullscreen = 0 then
fullscreen = 1
else
fullscreen = 0
end if
CreateGLWindow(title,640,480,24,fullscreen)
end if
end if
end if
end while
KillGLWindow()
end procedure
WinMain()