36 lines
1.1 KiB
Text
36 lines
1.1 KiB
Text
InitSound()
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; We need this to use Sound functions
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UseOGGSoundDecoder()
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; Now we can not only load wav sound files, but also ogg encoded ones.
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; With movie library more formats can be played (depends on system) but you cannot
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; handle them with Sound functions
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If Not LoadSound(1,"Path/to/Sound/1.ogg") Or Not LoadSound(2,"Path/to/Sound/2.wav")
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MessageRequester("Error","One of our sounds could not be loaded"+Chr(10)+"Use Debugger to check which one")
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EndIf
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;- simultaneous playing
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PlaySound(1)
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PlaySound(2)
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;- manipulating sounds
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Delay(1000)
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; pause for one second, to let user hear something
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SoundVolume(1,90)
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SoundVolume(2,60)
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; reduce volume of the sounds a bit
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SoundPan(1,-80)
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SoundPan(2,100)
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; Sound 1 mostly left speaker, sound 2 only right speaker
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SoundFrequency(1,30000)
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; play sound one faster
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Delay(1000)
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; pause for one second, to let user hear effects of previous actions
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;- stopping while playing
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StopSound(-1)
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; value -1 stops all playing sounds
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PlaySound(1,#PB_Sound_Loop)
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; continous looping without glitch
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;suitable for 2D games and music playing.
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; TODO: There is a Sound3D library for 3D Games, needs to be decribed here too
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