6 lines
282 B
Z80 Assembly
6 lines
282 B
Z80 Assembly
MyString:
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byte "Hello World",0 ;a null-terminated string
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LookupTable:
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byte &03,&06,&09,&0C ;a pre-defined sequence of bytes (similar in concept to enum in C)
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TileGfx:
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incbin "Z:\game\gfx\tilemap.bmp" ;a file containing bitmap graphics data
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