RosettaCodeData/Task/RPG-attributes-generator/ALGOL-68/rpg-attributes-generator.alg
2024-11-04 21:53:44 -08:00

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BEGIN # RPG attributes generator #
INT attrib count = 6;
MODE RESULT = STRUCT( BOOL success, INT sum, high count, [ 1 : attrib count ]INT a );
PROC generate attrib = INT:
BEGIN
INT min := 255, sum := 0;
FROM 0 TO 3 DO
INT v = ENTIER( next random * 6 ) + 1;
IF v < min THEN
min := v
FI;
sum +:= v
OD;
sum - min
END # generate attrib #;
PROC generate = ( REF RESULT res )VOID:
BEGIN
high count OF res := 0;
sum OF res := 0;
FOR i FROM LWB a OF res TO UPB a OF res DO
INT v = generate attrib;
IF v >= 15 THEN
high count OF res +:= 1
FI;
sum OF res +:= v;
( a OF res )[ i ] := v
OD;
success OF res := ( high count OF res >= 2 AND sum OF res >= 75 )
END # generate # ;
BEGIN
RESULT res;
success OF res := FALSE;
WHILE NOT success OF res DO
generate( res );
print( ( "attribs: " ) );
FOR i FROM LWB a OF res TO UPB a OF res DO
print( ( whole( ( a OF res )[ i ], 0 ) ) );
IF i < UPB a OF res THEN
print( ( " " ) )
FI
OD;
print( ( " sum=", whole( sum OF res, 0 )
, " highCount=", whole( high count OF res, 0 )
, " ", IF success OF res THEN "success" ELSE "failed" FI
, newline
)
)
OD
END
END