RosettaCodeData/Task/RPG-attributes-generator/C-sharp/rpg-attributes-generator.cs
2023-07-01 13:44:08 -04:00

32 lines
959 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
static class Module1
{
static Random r = new Random();
static List<int> getThree(int n)
{
List<int> g3 = new List<int>();
for (int i = 0; i < 4; i++) g3.Add(r.Next(n) + 1);
g3.Sort(); g3.RemoveAt(0); return g3;
}
static List<int> getSix()
{
List<int> g6 = new List<int>();
for (int i = 0; i < 6; i++) g6.Add(getThree(6).Sum());
return g6;
}
static void Main(string[] args)
{
bool good = false; do {
List<int> gs = getSix(); int gss = gs.Sum(); int hvc = gs.FindAll(x => x > 14).Count;
Console.Write("attribs: {0}, sum={1}, ({2} sum, high vals={3})",
string.Join(", ", gs), gss, gss >= 75 ? "good" : "low", hvc);
Console.WriteLine(" - {0}", (good = gs.Sum() >= 75 && hvc > 1) ? "success" : "failure");
} while (!good);
}
}