RosettaCodeData/Task/Universal-Turing-machine/M2000-Interpreter/universal-turing-machine.m2000
2023-07-01 13:44:08 -04:00

154 lines
5.1 KiB
Text

Module CheckIt {
print "Universal Turing Machine"
print "------------------------"
class Machine {
private:
Head=1, Symbols=(,), States=(,)
Initial_State$, Terminating_state$, Blank_Symbol$
BS=0, Rules=list, caption$
tp$="{0:4} {1} {2} {3:5} {4:4}"
public:
Module States {
.States<=array([])
}
Module Symbols {
.Symbols<=array([])
}
Module Reset (.Initial_State$, .Terminating_state$, .Blank_Symbol$) {
if len(.States)=0 then error "No States defined"
if len(.Symbols)=0 then error "No Symbols defined"
if .States#nothave(.Initial_State$) then error "Initial State Not Exist"
if .States#nothave(.Terminating_state$) then error "Terminating State Not Exist"
it=.Symbols#pos(.Blank_Symbol$) : if it=-1 then error "Blank symbol not exist"
.BS<=it
.Rules<=List
}
Module Init (.caption$) {
flush // empty stack
print .caption$
}
Module AddRule (state$, read_symbol$, write_symbol$, action$, end_state$) {
if .States#nothave(state$) then Error "State not exist"
if .symbols#nothave(read_symbol$) then Error "Read Symbol not exist"
if .symbols#nothave(write_symbol$) then Error "Read Symbol not exist"
if ("right","left","stay")#nothave(action$) then Error "Action not exist"
if .States#nothave(end_state$) then Error "End state not exist"
try ok {
tuple=(.symbols#pos(write_symbol$), action$, end_state$)
Append .rules, state$+"_"+read_symbol$:=tuple
}
if not ok then error "rule "+ state$+"_"+read_symbol$+" already exist "
Pen 11 {
Print format$(.tp$, state$, read_symbol$, write_symbol$, action$, end_state$)
}
if stack.size>=5 then loop
}
Module Tape {
s=[]
m=each(s)
while m
it= .Symbols#pos(stackitem$(m))
if it=-1 then error "Tape symbol not exist at position ";m^
data it
end while
}
Module Run (steps as long, display as boolean) {
if len(.rules)=0 then error "No rules found"
if .Initial_State$="" or .Terminating_state$="" or .Blank_Symbol$="" then
error "Reset the machine please"
end if
if empty then push .BS
curState$=.Initial_State$
cont=true
.head<=1
dim inst$() : link inst$() to inst()
while curState$<>.Terminating_state$
if display then pen 15 {showstack()}
steps--
theRule$=curState$+"_"+.symbols#val$(stackitem(.head))
if not exist(.Rules, theRule$) then error "Undefined "+theRule$
inst$()=.Rules(theRule$)
shift .head : drop :push inst(0): shiftback .head
select case inst$(1)
case "right"
.head++ : if .head>stack.size then data .BS
case "left"
if .head<=1 then push .BS else .head--
else case
cont=false
end select
// change state
curState$=inst$(2)
// Show Stack
if steps=0 or not cont then exit
end while
if steps=0 then print over
Pen 12 {showstack()}
print "tape length: ";stack.size : flush
Refresh
sub showstack()
local d$=format$("{0:-5} {1::-5} ", curState$, .head)
local i: for i=1 to min.data(stack.size, 60): d$+=.symbols#val$(stackitem(i)):Next
print d$
end sub
}
}
Turing1=Machine()
For Turing1 {
.init "Simple incrementer"
.States "q0", "qf"
.Symbols "B", "1"
.Reset "q0", "qf", "B" // initial state, terminating state, blank symbol
.AddRule "q0", "1", "1", "right", "q0"
.AddRule "q0", "B", "1", "stay", "qf"
.tape "1", "1", "1"
.Run 100, true
}
Turing2=Machine()
For Turing2 {
.init "Three-state busy beaver"
.States "a", "b", "c", "halt"
.Symbols "0", "1"
.Reset "a", "halt", "0"
.AddRule "a", "0", "1", "right", "b", "a", "1", "1", "left", "c"
.AddRule "b", "0", "1", "left", "a", "b", "1", "1", "right", "b"
.AddRule "c", "0", "1", "left", "b", "c", "1", "1", "stay", "halt"
.Run 1000, true
}
For Turing1 {
.init "Sorter"
.States "A","B","C","D","E","X"
.Symbols "a","b","B","*"
.Reset "A", "X", "*"
.AddRule "A", "a", "a", "right", "A", "A", "b", "B", "right", "B"
.AddRule "A", "*", "*", "left", "E", "B", "a", "a", "right", "B"
.AddRule "B", "b", "b", "right", "B", "B", "*", "*", "left", "C"
.AddRule "C", "a", "b", "left", "D", "C", "b", "b", "left", "C"
.AddRule "C", "B", "b", "left", "E", "D", "a", "a", "left", "D"
.AddRule "D", "b", "b", "left", "D", "D", "B", "a", "right", "A"
.AddRule "E", "a", "a", "left", "E", "E", "*", "*", "right", "X"
.tape "b", "a", "b","b","b","a","a"
.Run 100, false
}
Turing1.tape "b","b","b","a","b","a","b","a","a","a","b","b","a"
Turing1.Run 1000, false
Turing3=Machine()
for Turing3 {
.init "5-state, 2-symbol probable Busy Beaver machine from Wikipedia"
.States "A","B","C","D", "E", "H"
.Symbols "0", "1"
.Reset "A", "H", "0"
.AddRule "A", "0", "1", "right", "B", "A", "1", "1", "left", "C"
.AddRule "B", "0", "1", "right", "C", "B", "1", "1", "right", "B"
.AddRule "C", "0", "1", "right", "D", "C", "1", "1", "left", "E"
.AddRule "D", "0", "1", "left", "A", "D", "1", "1", "left", "D"
.AddRule "E", "0", "1", "stay", "H", "E", "1", "0", "left", "A"
profiler
.Run 470, false //000000, false
Print round(timecount/1000,2);"s" // estimated 12.5 hours for 47000000 steps
}
}
CheckIt