RosettaCodeData/Task/Draw-a-sphere/C/draw-a-sphere-1.c
Ingy döt Net 764da6cbbb CDE
2013-04-10 16:57:12 -07:00

57 lines
1.6 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <math.h>
const char *shades = ".:!*oe&#%@";
double light[3] = { 30, 30, -50 };
void normalize(double * v)
{
double len = sqrt(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
v[0] /= len; v[1] /= len; v[2] /= len;
}
double dot(double *x, double *y)
{
double d = x[0]*y[0] + x[1]*y[1] + x[2]*y[2];
return d < 0 ? -d : 0;
}
void draw_sphere(double R, double k, double ambient)
{
int i, j, intensity;
double b;
double vec[3], x, y;
for (i = floor(-R); i <= ceil(R); i++) {
x = i + .5;
for (j = floor(-2 * R); j <= ceil(2 * R); j++) {
y = j / 2. + .5;
if (x * x + y * y <= R * R) {
vec[0] = x;
vec[1] = y;
vec[2] = sqrt(R * R - x * x - y * y);
normalize(vec);
b = pow(dot(light, vec), k) + ambient;
intensity = (1 - b) * (sizeof(shades) - 1);
if (intensity < 0) intensity = 0;
if (intensity >= sizeof(shades) - 1)
intensity = sizeof(shades) - 2;
putchar(shades[intensity]);
} else
putchar(' ');
}
putchar('\n');
}
}
int main()
{
normalize(light);
draw_sphere(20, 4, .1);
draw_sphere(10, 2, .4);
return 0;
}