RosettaCodeData/Task/Draw-a-sphere/Perl/draw-a-sphere.pl
2014-04-02 16:56:35 +00:00

51 lines
1 KiB
Perl

use strict;
use warnings;
my $x = my $y = 255;
$x |= 1; # must be odd
my $depth = 255;
my $light = Vector->new(rand, rand, rand)->normalized;
print "P2\n$x $y\n$depth\n";
my ($r, $ambient) = (($x - 1)/2, 0);
my ($r2) = $r ** 2;
{
for my $x (-$r .. $r) {
my $x2 = $x**2;
for my $y (-$r .. $r) {
my $y2 = $y**2;
my $pixel = 0;
if ($x2 + $y2 < $r2) {
my $v = Vector->new($x, $y, sqrt($r2 - $x2 - $y2))->normalized;
my $I = $light . $v + $ambient;
$I = $I < 0 ? 0 : $I > 1 ? 1 : $I;
$pixel = int($I * $depth);
}
print $pixel;
print $y == $r ? "\n" : " ";
}
}
}
package Vector {
sub new {
my $class = shift;
bless ref($_[0]) eq 'Array' ? $_[0] : [ @_ ], $class;
}
sub normalized {
my $this = shift;
my $norm = sqrt($this . $this);
ref($this)->new( map $_/$norm, @$this );
}
use overload q{.} => sub {
my ($a, $b) = @_;
my $sum = 0;
for (0 .. @$a - 1) {
$sum += $a->[$_] * $b->[$_]
}
return $sum;
},
q{""} => sub { sprintf "Vector:[%s]", join ' ', @{shift()} };
}