RosettaCodeData/Task/Image-noise/C/image-noise-1.c
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2013-04-10 21:29:02 -07:00

50 lines
977 B
C

#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#include <SDL/SDL.h>
unsigned int frames = 0;
unsigned int t_acc = 0;
void print_fps ()
{
static Uint32 last_t = 0;
Uint32 t = SDL_GetTicks();
Uint32 dt = t - last_t;
t_acc += dt;
if (t_acc > 1000)
{
unsigned int el_time = t_acc / 1000;
printf("- fps: %g\n",
(float) frames / (float) el_time);
t_acc = 0;
frames = 0;
}
last_t = t;
}
void blit_noise(SDL_Surface *surf)
{
unsigned int i;
long dim = surf->w * surf->h;
while (1)
{
SDL_LockSurface(surf);
for (i=0; i < dim; ++i) {
((unsigned char *)surf->pixels)[i] = ((rand() & 1) ? 255 : 0);
}
SDL_UnlockSurface(surf);
SDL_Flip(surf);
++frames;
print_fps();
}
}
int main(void)
{
SDL_Surface *surf = NULL;
srand((unsigned int)time(NULL));
SDL_Init(SDL_INIT_TIMER | SDL_INIT_VIDEO);
surf = SDL_SetVideoMode(320, 240, 8, SDL_DOUBLEBUF | SDL_HWSURFACE);
blit_noise(surf);
}