RosettaCodeData/Task/Linear-congruential-generator/Swift/linear-congruential-generator.swift
2016-12-05 23:44:36 +01:00

47 lines
1.1 KiB
Swift

import Cocoa
class LinearCongruntialGenerator {
var state = 0 //seed of 0 by default
let a, c, m, shift: Int
//we will use microsoft random by default
init() {
self.a = 214013
self.c = 2531011
self.m = Int(pow(2.0, 31.0)) //2^31 or 2147483648
self.shift = 16
}
init(a: Int, c: Int, m: Int, shift: Int) {
self.a = a
self.c = c
self.m = m //2^31 or 2147483648
self.shift = shift
}
func seed(seed: Int) -> Void {
state = seed;
}
func random() -> Int {
state = (a * state + c) % m
return state >> shift
}
}
let microsoftLinearCongruntialGenerator = LinearCongruntialGenerator()
let BSDLinearCongruntialGenerator = LinearCongruntialGenerator(a: 1103515245, c: 12345, m: 2147483648, shift: 0)
print("Microsft Rand:")
for(var i = 0; i < 10; i++)
{
print(microsoftLinearCongruntialGenerator.random())
}
print("") //new line for readability
print("BSD Rand:")
for(var i = 0; i < 10; i++)
{
print(BSDLinearCongruntialGenerator.random())
}