RosettaCodeData/Task/Ludic-numbers/Racket/ludic-numbers.rkt
2015-02-20 09:02:09 -05:00

40 lines
1.7 KiB
Racket

#lang racket
(define lucid-sieve-size 25000) ; this should be enough to do me!
(define lucid?
(let ((lucid-bytes-sieve
(delay
(define sieve-bytes (make-bytes lucid-sieve-size 1))
(bytes-set! sieve-bytes 0 0) ; not a lucid number
(define (sieve-pass L)
(let loop ((idx (add1 L)) (skip (sub1 L)))
(cond
[(= idx lucid-sieve-size)
(for/first ((rv (in-range (add1 L) lucid-sieve-size))
#:unless (zero? (bytes-ref sieve-bytes rv))) rv)]
[(zero? (bytes-ref sieve-bytes idx))
(loop (add1 idx) skip)]
[(= skip 0)
(bytes-set! sieve-bytes idx 0)
(loop (add1 idx) (sub1 L))]
[else (loop (add1 idx) (sub1 skip))])))
(let loop ((l 2))
(when l (loop (sieve-pass l))))
sieve-bytes)))
(λ (n) (= 1 (bytes-ref (force lucid-bytes-sieve) n)))))
(define (dnl . things) (for-each displayln things))
(dnl
"Generate and show here the first 25 ludic numbers."
(for/list ((_ 25) (l (sequence-filter lucid? (in-naturals)))) l)
"How many ludic numbers are there less than or equal to 1000?"
(for/sum ((n 1001) #:when (lucid? n)) 1)
"Show the 2000..2005'th ludic numbers."
(for/list ((i 2006) (l (sequence-filter lucid? (in-naturals))) #:when (>= i 2000)) l)
#<<EOS
A triplet is any three numbers x, x + 2, x + 6 where all three numbers are
also ludic numbers. Show all triplets of ludic numbers < 250 (Stretch goal)
EOS
(for/list ((x (in-range 250)) #:when (and (lucid? x) (lucid? (+ x 2)) (lucid? (+ x 6))))
(list x (+ x 2) (+ x 6))))