RosettaCodeData/Task/Tic-tac-toe/ALGOL-W/tic-tac-toe.alg
2015-11-18 06:14:39 +00:00

180 lines
6.9 KiB
Text

begin
string(10) board;
% initialise the board %
procedure initBoard ; board := " 123456789";
% display the board %
procedure showBoard ;
begin
s_w := 0;
write( board(1//1), "|", board(2//1), "|", board(3//1) );
write( "-+-+-" );
write( board(4//1), "|", board(5//1), "|", board(6//1) );
write( "-+-+-" );
write( board(7//1), "|", board(8//1), "|", board(9//1) )
end showBoard ;
% returns true if board pos is free, false otherwise %
logical procedure freeSpace( integer value pos ) ;
( board(pos//1) >= "1" and board(pos//1) <= "9" );
% check for game over %
logical procedure gameOver ;
begin
logical noMoves;
noMoves := true;
for i := 1 until 9 do if noMoves then noMoves := not freeSpace( i );
noMoves
end gameOver ;
% makes the specified winning move or blocks it, if it will win %
logical procedure winOrBlock( integer value pos1, pos2, pos3
; string(1) value searchCharacter
; string(1) value playerCharacter
) ;
if board(pos1//1) = searchCharacter
and board(pos2//1) = searchCharacter
and freeSpace( pos3 )
then begin
board(pos3//1) := playerCharacter;
true
end
else if board(pos1//1) = searchCharacter
and freeSpace( pos2 )
and board(pos3//1) = searchCharacter
then begin
board(pos2//1) := playerCharacter;
true
end
else if freeSpace( pos1 )
and board(pos2//1) = searchCharacter
and board(pos3//1) = searchCharacter
then begin
board(pos1//1) := playerCharacter;
true
end
else begin
false
end winOrBlock ;
% makes a winning move or blocks a winning move, if there is one %
logical procedure makeOrBlockWinningMove( string(1) value searchCharacter
; string(1) value playerCharacter
) ;
( winOrBlock( 1, 2, 3, searchCharacter, playerCharacter )
or winOrBlock( 4, 5, 6, searchCharacter, playerCharacter )
or winOrBlock( 7, 8, 9, searchCharacter, playerCharacter )
or winOrBlock( 1, 4, 7, searchCharacter, playerCharacter )
or winOrBlock( 2, 5, 8, searchCharacter, playerCharacter )
or winOrBlock( 3, 6, 9, searchCharacter, playerCharacter )
or winOrBlock( 1, 5, 9, searchCharacter, playerCharacter )
or winOrBlock( 3, 5, 7, searchCharacter, playerCharacter )
) ;
% makes a move when there isn't an obvious winning/blocking move %
procedure move ( string(1) value playerCharacter ) ;
begin
logical moved;
moved := false;
% try for the centre, a corner or the midle of a line %
for pos := 5, 1, 3, 7, 9, 2, 4, 6, 8 do begin
if not moved and freeSpace( pos ) then begin
moved := true;
board(pos//1) := playerCharacter
end
end
end move ;
% gets a move from the user %
procedure userMove( string(1) value playerCharacter ) ;
begin
integer move;
while
begin
write( "Please enter the move for ", playerCharacter, " " );
read( move );
( move < 1 or move > 9 or not freeSpace( move ) )
end
do begin
write( "Invalid move" )
end;
board(move//1) := playerCharacter
end userMove ;
% returns true if the three board positions have the player character, %
% false otherwise %
logical procedure same( integer value pos1, pos2, pos3
; string(1) value playerCharacter
) ;
( board(pos1//1) = playerCharacter
and board(pos2//1) = playerCharacter
and board(pos3//1) = playerCharacter
);
% returns true if the player has made a winning move, false otherwise %
logical procedure playerHasWon( string(1) value playerCharacter ) ;
( same( 1, 2, 3, playerCharacter )
or same( 4, 5, 6, playerCharacter )
or same( 7, 8, 9, playerCharacter )
or same( 1, 4, 7, playerCharacter )
or same( 2, 5, 8, playerCharacter )
or same( 3, 6, 9, playerCharacter )
or same( 1, 5, 9, playerCharacter )
or same( 3, 5, 7, playerCharacter )
) ;
% takes a players turn - either automated or user input %
procedure turn ( string(1) value playerCharacter, otherCharacter
; logical value playerIsUser
) ;
begin
if playerIsUser then userMove( playerCharacter )
else begin
write( playerCharacter, " moves..." );
if not makeOrBlockWinningMove( playerCharacter, playerCharacter )
and not makeOrBlockWinningMove( otherCharacter, playerCharacter )
then move( playerCharacter )
end;
showBoard
end turn ;
% asks a question and returns true if the user inputs y/Y, %
% false otherwise %
logical procedure yes( string(32) value question ) ;
begin
string(1) answer;
write( question );
read( answer );
answer = "y" or answer = "Y"
end yes ;
% play the game %
while
begin
string(1) again;
string(32) gameResult;
logical oIsUser, xIsUser;
oIsUser := yes( "Do you want to play O? " );
xIsUser := yes( "Do you want to play X? " );
gameResult := "it's a draw";
initBoard;
showBoard;
while not gameOver and not playerHasWon( "O" ) and not playerHasWon( "X" ) do begin
turn( "O", "X", oIsUser );
if playerHasWon( "O" ) then gameResult := "O wins"
else if not gameOver then begin
turn( "X", "O", xIsUser );
if playerHasWon( "X" ) then gameResult := "X wins"
end
end ;
write( gameResult );
yes( "Play again? " )
end
do begin end
end.