RosettaCodeData/Task/Tic-tac-toe/Haskell/tic-tac-toe.hs
2015-02-20 00:35:01 -05:00

220 lines
8.2 KiB
Haskell

module Main where
import System.Random
import Data.List (intercalate, find, minimumBy)
import System.Environment (getArgs)
import Data.Char (digitToInt)
import Data.Maybe (listToMaybe, mapMaybe)
import Control.Monad (guard)
import Data.Ord (comparing)
-- check if there is a horizontal, vertical or diagonal line of
-- X or O
tictactoe :: String -> Bool
tictactoe a = tictactoeFor 'X' a /= tictactoeFor 'O' a
-- check if there is a horizontal, vertical or diagonal line
-- for the given player "n"
tictactoeFor :: Char -> String -> Bool
tictactoeFor n [a,b,c,d,e,f,g,h,i] =
[n,n,n] `elem` [[a,b,c],[d,e,f],[g,h,i],[a,d,g],
[b,e,h],[c,f,i],[a,e,i],[c,e,g]]
-- empty game board
start :: String
start = " "
-- check if there is an X or an O at the given position
isPossible :: Int -> String -> Bool
isPossible n game = (game !! n) `notElem` "XO"
-- try to place an X or an O at a given position.
-- "Right" + modified board means success, "Left" + unmodified board
-- means failure
place :: Int -> Char -> String -> Either String String
place i c game =
if isPossible i game
then Right $ take i game ++ [c] ++ drop (i + 1) game
else Left game
-- COMPUTER AI
-- get the number of movements, starting from a given non-empty board
-- and a position for the next movement, until the specified player
-- wins or no movement is possible
-- the positions are chosen sequentially, so there's not much
-- intelligence here anyway
developGame :: Bool -> Int -> Int -> Char -> String -> (Int, Char, String)
developGame iterateMore moves i player game
| i > 8 =
-- if i arrives to the last position, iterate again from 0
-- but do it only once
if iterateMore
then developGame False moves 0 player game
-- draw game (after one iteration, still no winning moves)
else (moves, player, game)
-- draw game (game board full) or a win for the player
| moves == 9 || tictactoeFor player game = (moves, player, game)
-- make a move, if possible, and continue playing
| otherwise = case place i otherPlayer game of
-- position i is not empty. try with the next position
Left _ -> developGame iterateMore moves (i + 1)
otherPlayer game
-- position i was empty, so it was a valid move.
-- change the player and make a new move, starting at pos 0
Right newGame -> developGame iterateMore (moves + 1) 0
otherPlayer newGame
where
otherPlayer = changePlayer player
-- COMPUTER AI
-- starting from a given non-empty board, try to guess which position
-- could lead the player to the fastest victory.
bestMoveFor :: Char -> String -> Int
bestMoveFor player game = bestMove
where
-- drive the game to its end for each starting position
continuations = [ (x, developGame True 0 x player game) |
x <- [0..8] ]
-- compare the number of moves of the game and take the
-- shortest one
move (_, (m, _, _)) = m
(bestMove, _) = minimumBy (comparing move) continuations
-- canBlock checks if the opponent has two pieces in a row and the
-- other cell in the row is empty, and places the player's piece there,
-- blocking the opponent
canBlock :: Char -> String -> Maybe Int
canBlock p [a,b,c,d,e,f,g,h,i] =
listToMaybe $ mapMaybe blockable [[a,b,c],[d,e,f],[g,h,i],[a,d,g],
[b,e,h],[c,f,i],[a,e,i],[c,e,g]]
where
blockable xs = do
guard $ length (filter (== otherPlayer) xs) == 2
x <- find (`elem` "123456789") xs
return $ digitToInt x
otherPlayer = changePlayer p
-- format a game board for on-screen printing
showGame :: String -> String
showGame [a,b,c,d,e,f,g,h,i] =
topBottom ++
"| | 1 | 2 | 3 |\n" ++
topBottom ++
row "0" [[a],[b],[c]] ++
row "3" [[d],[e],[f]] ++
row "6" [[g],[h],[i]]
where
topBottom = "+----+---+---+---+\n"
row n x = "| " ++ n ++ "+ | " ++
intercalate " | " x ++ " |\n" ++ topBottom
-- ask the user to press a numeric key and convert it to an int
enterNumber :: IO Int
enterNumber = do
c <- getChar
if c `elem` "123456789"
then do
putStrLn ""
return $ digitToInt c
else do
putStrLn "\nPlease enter a digit!"
enterNumber
-- a human player's turn: get the number of pieces put on the board,
-- the next piece to be put (X or O) and a game board, and return
-- a new game state, checking if the piece can be placed on the board.
-- if it can't, make the user try again.
turn :: (Int, Char, String) -> IO (Int, Char, String)
turn (count, player, game) = do
putStr $ "Please tell me where you want to put an " ++
[player] ++ ": "
pos <- enterNumber
case place (pos - 1) player game of
Left oldGame -> do
putStrLn "That place is already taken!\n"
turn (count, player, oldGame)
Right newGame ->
return (count + 1, changePlayer player, newGame)
-- alternate between X and O players
changePlayer :: Char -> Char
changePlayer 'O' = 'X'
changePlayer 'X' = 'O'
-- COMPUTER AI
-- make an automatic turn, placing an X or an O game board.
-- the first movement is always random.
-- first, the computer looks for two pieces of his opponent in a row
-- and tries to block.
-- otherwise, it tries to guess the best position for the next movement.
-- as a last resort, it places a piece randomly.
autoTurn :: Bool -> (Int, Char, String) -> IO (Int, Char, String)
autoTurn forceRandom (count, player, game) = do
-- try a random position 'cause everything else failed
-- count == 0 overrides the value of forceRandom
i <- if count == 0 || forceRandom
then randomRIO (0,8)
else return $
case canBlock player game of
-- opponent can't be blocked. try to guess
-- the best movement
Nothing -> bestMoveFor player game
-- opponent can be blocked, so just do it!
Just blockPos -> blockPos
-- if trying to place a piece at a calculated position doesn't work,
-- just try again with a random value
case place i player game of
Left oldGame -> autoTurn True (count, player, oldGame)
Right newGame -> do
putStrLn $ "It's player " ++ [player] ++ "'s turn."
return (count + 1, changePlayer player, newGame)
-- play a game until someone wins or the board becomes full.
-- depending on the value of the variable "auto", ask the user(s) to
-- put some pieces on the board or do it automatically
play :: Int -> (Int, Char, String) -> IO ()
play auto cpg@(_, player, game) = do
newcpg@(newCount, newPlayer, newGame) <- case auto of
-- if both players are human, always ask them
0 -> turn cpg
-- if both players are computer, always play auto
1 -> autoTurn False cpg
-- X is computer, O is human
2 -> if player == 'X' then autoTurn False cpg else turn cpg
-- X is human, O is computer
3 -> if player == 'O' then autoTurn False cpg else turn cpg
putStrLn $ "\n" ++ showGame newGame
if tictactoe newGame
then putStrLn $ "Player " ++ [changePlayer newPlayer] ++ " wins!\n"
else
if newCount == 9
then putStrLn "Draw!\n"
else play auto newcpg
-- main program: greet the user, ask for a game type, ask for the
-- player that'll start the game, and play the game beginning with an
-- empty board
main :: IO ()
main = do
a <- getArgs
if null a
then usage
else do
let option = head a
if option `elem` ["0","1","2","3"]
then do
putStrLn $ "\n" ++ showGame start
let m = read option :: Int
play m (0, 'X', start)
else usage
usage :: IO ()
usage = do
putStrLn "TIC-TAC-TOE GAME\n================\n"
putStrLn "How do you want to play?"
putStrLn "Run the program with one of the following options."
putStrLn "0 : both players are human"
putStrLn "1 : both players are computer"
putStrLn "2 : player X is computer and player O is human"
putStrLn "3 : player X is human and player O is computer"
putStrLn "Player X always begins."