RosettaCodeData/Task/Total-circles-area/D/total-circles-area-1.d
2015-02-20 09:02:09 -05:00

114 lines
4.1 KiB
D

import std.stdio, std.math, std.algorithm, std.typecons, std.range;
alias Fp = real;
struct Circle { Fp x, y, r; }
void removeInternalDisks(ref Circle[] circles) pure nothrow @safe {
static bool isFullyInternal(in Circle c1, in Circle c2)
pure nothrow @safe @nogc {
if (c1.r > c2.r) // Quick exit.
return false;
return (c1.x - c2.x) ^^ 2 + (c1.y - c2.y) ^^ 2 <
(c2.r - c1.r) ^^ 2;
}
// Heuristics for performance: large radii first.
circles.sort!q{ a.r > b.r };
// Remove circles inside another circle.
for (auto i = circles.length; i-- > 0; )
for (auto j = circles.length; j-- > 0; )
if (i != j && isFullyInternal(circles[i], circles[j])) {
circles[i] = circles[$ - 1];
circles.length--;
break;
}
}
void main() {
Circle[] circles = [
{ 1.6417233788, 1.6121789534, 0.0848270516},
{-1.4944608174, 1.2077959613, 1.1039549836},
{ 0.6110294452, -0.6907087527, 0.9089162485},
{ 0.3844862411, 0.2923344616, 0.2375743054},
{-0.2495892950, -0.3832854473, 1.0845181219},
{ 1.7813504266, 1.6178237031, 0.8162655711},
{-0.1985249206, -0.8343333301, 0.0538864941},
{-1.7011985145, -0.1263820964, 0.4776976918},
{-0.4319462812, 1.4104420482, 0.7886291537},
{ 0.2178372997, -0.9499557344, 0.0357871187},
{-0.6294854565, -1.3078893852, 0.7653357688},
{ 1.7952608455, 0.6281269104, 0.2727652452},
{ 1.4168575317, 1.0683357171, 1.1016025378},
{ 1.4637371396, 0.9463877418, 1.1846214562},
{-0.5263668798, 1.7315156631, 1.4428514068},
{-1.2197352481, 0.9144146579, 1.0727263474},
{-0.1389358881, 0.1092805780, 0.7350208828},
{ 1.5293954595, 0.0030278255, 1.2472867347},
{-0.5258728625, 1.3782633069, 1.3495508831},
{-0.1403562064, 0.2437382535, 1.3804956588},
{ 0.8055826339, -0.0482092025, 0.3327165165},
{-0.6311979224, 0.7184578971, 0.2491045282},
{ 1.4685857879, -0.8347049536, 1.3670667538},
{-0.6855727502, 1.6465021616, 1.0593087096},
{ 0.0152957411, 0.0638919221, 0.9771215985}];
writeln("Input Circles: ", circles.length);
removeInternalDisks(circles);
writeln("Circles left: ", circles.length);
immutable Fp xMin = reduce!((acc, c) => min(acc, c.x - c.r))
(Fp.max, circles[]);
immutable Fp xMax = reduce!((acc, c) => max(acc, c.x + c.r))
(Fp(0), circles[]);
alias YRange = Tuple!(Fp,"y0", Fp,"y1");
auto yRanges = new YRange[circles.length];
Fp computeTotalArea(in Fp nSlicesX) nothrow @safe {
Fp total = 0;
// Adapted from an idea by Cosmologicon.
foreach (immutable p; cast(int)(xMin * nSlicesX) ..
cast(int)(xMax * nSlicesX) + 1) {
immutable Fp x = p / nSlicesX;
size_t nPairs = 0;
// Look for the circles intersecting the current
// vertical secant:
foreach (const ref c; circles) {
immutable Fp d = c.r ^^ 2 - (c.x - x) ^^ 2;
immutable Fp sd = d.sqrt;
if (d > 0)
// And keep only the intersection chords.
yRanges[nPairs++] = YRange(c.y - sd, c.y + sd);
}
// Merge the ranges, counting the overlaps only once.
yRanges[0 .. nPairs].sort();
Fp y = -Fp.max;
foreach (immutable r; yRanges[0 .. nPairs])
if (y < r.y1) {
total += r.y1 - max(y, r.y0);
y = r.y1;
}
}
return total / nSlicesX;
}
// Iterate to reach some precision.
enum Fp epsilon = 1e-9;
Fp nSlicesX = 1_000;
Fp oldArea = -1;
while (true) {
immutable Fp newArea = computeTotalArea(nSlicesX);
if (abs(oldArea - newArea) < epsilon) {
writeln("N. vertical slices: ", nSlicesX);
writefln("Approximate area: %.17f", newArea);
return;
}
oldArea = newArea;
nSlicesX *= 2;
}
}