RosettaCodeData/Task/Animate-a-pendulum/Scheme/animate-a-pendulum-2.ss
2023-07-01 13:44:08 -04:00

36 lines
1 KiB
Scheme

#!/usr/bin/env gosh
#| -*- mode: scheme; coding: utf-8; -*- |#
(use gl)
(use gl.glut)
(use gl.simple.viewer)
(use math.const)
(define (deg->rad degree) (* (/ degree 180) pi))
(define (rad->deg radians) (* (/ radians pi) 180))
(define (main args)
(glut-init args)
(let* ((φ (deg->rad 179)) (l 0.5) (bob 0.02) (q (make <glu-quadric>))
(draw-pendulum (lambda()
(gl-push-matrix*
(gl-scale 4 4 4)
(gl-translate 0 l 0)
(gl-rotate (rad->deg φ) 0 0 1)
(gl-begin GL_LINES)
(gl-vertex 0 0)
(gl-vertex 0 (- l))
(gl-end)
(gl-translate 0 (- l) 0)
(glu-sphere q bob 10 10))))
(g 9.81)
(φ̇ 0)
(euler-step (lambda(h)
(inc! φ̇ (* (- (* (/ g l) (sin φ))) h))
(inc! φ (* φ̇ h)))))
(simple-viewer-display
(lambda ()
;; I hope sync to VBLANK aka VSYNC works and the display has ~60Hz
(euler-step 1/60)
(draw-pendulum)
(glut-post-redisplay))))
(simple-viewer-window 'pendulum)
(glut-full-screen)
(simple-viewer-run :rescue-errors #f))