RosettaCodeData/Task/Bitmap-Bresenhams-line-algorithm/REXX/bitmap-bresenhams-line-algorithm-1.rexx
2023-07-01 13:44:08 -04:00

40 lines
3.5 KiB
Rexx

/*REXX program plots/draws line segments using the Bresenham's line (2D) algorithm. */
parse arg data /*obtain optional arguments from the CL*/
if data='' then data= "(1,8) (8,16) (16,8) (8,1) (1,8)" /* ◄──── a rhombus.*/
data= translate(data, , '()[]{}/,:;') /*elide chaff from the data points. */
@.= '·' /*use mid─dots chars (plot background).*/
do points=1 while data\='' /*put the data points into an array (!)*/
parse var data x y data; !.points=x y /*extract the line segments. */
if points==1 then do; minX= x; maxX= x; minY= y; maxY= y /*1st case.*/
end
minX= min(minX,x); maxX= max(maxX,x); minY= min(minY,y); maxY= max(maxY,y)
end /*points*/ /* [↑] data points pairs in array !. */
border= 2 /*border: is extra space around plot. */
minX= minX - border*2; maxX= maxX + border*2 /*min and max X for the plot display.*/
minY= minY - border ; maxY= maxY + border /* " " " Y " " " " */
do x=minX to maxX; @.x.0= ''; end /*draw a dash from left ───► right.*/
do y=minY to maxY; @.0.y= ''; end /*draw a pipe from lowest ───► highest*/
@.0.0= '' /*define the plot's origin axis point. */
do seg=2 to points-1; _= seg - 1 /*obtain the X and Y line coördinates*/
call drawLine !._, !.seg /*draw (plot) a line segment. */
end /*seg*/ /* [↑] drawing the line segments. */
/* [↓] display the plot to terminal. */
do y=maxY to minY by -1; _= /*display the plot one line at a time. */
do x=minX to maxX; _= _ || @.x.y /*construct/build a line of the plot. */
end /*x*/ /* (a line is a "row" of points.) */
say _ /*display a line of the plot──►terminal*/
end /*y*/ /* [↑] all done plotting the points. */
exit /*stick a fork in it, we're all done. */
/*──────────────────────────────────────────────────────────────────────────────────────*/
drawLine: procedure expose @.; parse arg x y,xf yf; parse value '-1 -1' with sx sy
dx= abs(xf-x); if x<xf then sx= 1 /*obtain X range, determine the slope*/
dy= abs(yf-y); if y<yf then sy= 1 /* " Y " " " " */
err= dx - dy /*calculate error between adjustments. */
/*Θ is the plot character for points. */
do forever; @.x.y= 'Θ' /*plot the points until it's complete. */
if x=xf & y=yf then return /*are the plot points at the finish? */
err2= err + err /*calculate double the error value. */
if err2 > -dy then do; err= err - dy; x= x + sx; end
if err2 < dx then do; err= err + dx; y= y + sy; end
end /*forever*/