RosettaCodeData/Task/Bulls-and-cows/FutureBasic/bulls-and-cows.basic
2023-10-02 18:11:16 -07:00

107 lines
2.5 KiB
Text

include "NSLog.incl"
str15 guess, goal
short x, y
cgRect wndrect
begin enum 1
_window
_bullLabel
_cowLabel
_horzLine
_vertLine
_newGameBtn
_alert = 101
end enum
void local fn showStr( string as str15 )
short r
x = 20
for r = 1 to string[0]
print %(x,y)chr$( string[r] );
x += 39
next
end fn
void local fn NewGame
str15 ch
goal = "" : guess = "" :y = 20
window _window,,wndRect
text ,,fn colorRed
cls
fn showStr( "????" )
do
ch = chr$(rnd(9) or _"0")
if instr$(0, goal, ch) == 0 then goal += ch
until goal[0] == 4
nslog(@"%u",val&(goal)) //unrem for testing
y += 48
end fn
local fn SetWindowFrame
CGRect r = fn WindowContentRect( _window )
r.size.height += 32
r.origin.y -= 32
window _window,,r
if ( r.origin.y < 150 )
alert _alert,, @"Too many guesses!",, @"Give up", YES
fn newGame
end if
end fn
local fn play( ch as str15 )
short r, bulls = 0, cows = 0
if instr$(0, guess, ch) then exit fn
guess += ch
text,,fn colorDarkGray
fn showStr( guess )
if guess[0] < 4 then exit fn
for r = 1 to 4
if goal[r] == guess[r] then bulls++ : continue
if instr$(0, goal, chr$(guess[r]) ) then cows++
next
select
case bulls == 4
text ,,fn colorRed
print %(x + 31, y)("W I N!")
y = 20 : fn showStr( goal )
case else : print %(x + 35, y)bulls;" "; cows
y += 32 : guess = ""
end select
fn SetWindowFrame
end fn
void local fn BuildWindow
subclass window _window, @"Bulls and cows", (0,0,311,114), NSWindowStyleMaskTitled + NSWindowStyleMaskClosable
wndrect = = fn WindowContentRect( _window )
textlabel _bullLabel, @"🐂", (198,59,38,40)
textlabel _cowLabel, @"🐄", (255,59,38,40)
ControlSetFontWithName( _bullLabel, NULL, 30 )
ControlSetFontWithName( _cowLabel, NULL, 30 )
box _horzLine,, (12,50,287,5), NSBoxSeparator
box _vertLine,, (180,12,5,90), NSBoxSeparator
ViewSetAutoresizingMask( _vertLine, NSViewHeightSizable )
button _newGameBtn,,, @"New Game", (198,13,100,32)
ViewSetAutoresizingMask( _newGameBtn, NSViewMaxYMargin )
text @"menlo bold",24,,fn ColorWindowBackground
end fn
void local fn DoDialog( evt as long, tag as long )
select ( evt )
case _windowKeyDown //: stop
short ch = intval( fn EventCharacters )
if ch then fn play( chr$( ch or _"0" ) ):DialogEventSetBool(YES)
case _btnClick : fn NewGame
case _windowWillClose : end
end select
end fn
on dialog fn DoDialog
fn buildWindow
fn newGame
HandleEvents