RosettaCodeData/Task/Draw-a-rotating-cube/Ada/draw-a-rotating-cube.ada
2023-07-01 13:44:08 -04:00

105 lines
3.3 KiB
Ada

with Ada.Numerics.Elementary_Functions;
with SDL.Video.Windows.Makers;
with SDL.Video.Renderers.Makers;
with SDL.Events.Events;
procedure Rotating_Cube is
Width : constant := 500;
Height : constant := 500;
Offset : constant := 500.0 / 2.0;
Window : SDL.Video.Windows.Window;
Renderer : SDL.Video.Renderers.Renderer;
Event : SDL.Events.Events.Events;
Quit : Boolean := False;
type Node_Id is new Natural;
type Point_3D is record X, Y, Z : Float; end record;
type Edge_Type is record A, B : Node_Id; end record;
Nodes : array (Node_Id range <>) of Point_3D :=
((-100.0, -100.0, -100.0), (-100.0, -100.0, 100.0), (-100.0, 100.0, -100.0),
(-100.0, 100.0, 100.0), (100.0, -100.0, -100.0), (100.0, -100.0, 100.0),
(100.0, 100.0, -100.0), (100.0, 100.0, 100.0));
Edges : constant array (Positive range <>) of Edge_Type :=
((0, 1), (1, 3), (3, 2), (2, 0), (4, 5), (5, 7),
(7, 6), (6, 4), (0, 4), (1, 5), (2, 6), (3, 7));
use Ada.Numerics.Elementary_Functions;
procedure Rotate_Cube (AngleX, AngleY : in Float) is
SinX : constant Float := Sin (AngleX);
CosX : constant Float := Cos (AngleX);
SinY : constant Float := Sin (AngleY);
CosY : constant Float := Cos (AngleY);
X, Y, Z : Float;
begin
for Node of Nodes loop
X := Node.X;
Y := Node.Y;
Z := Node.Z;
Node.X := X * CosX - Z * SinX;
Node.Z := Z * CosX + X * SinX;
Z := Node.Z;
Node.Y := Y * CosY - Z * SinY;
Node.Z := Z * CosY + Y * SinY;
end loop;
end Rotate_Cube;
function Poll_Quit return Boolean is
use type SDL.Events.Event_Types;
begin
while SDL.Events.Events.Poll (Event) loop
if Event.Common.Event_Type = SDL.Events.Quit then
return True;
end if;
end loop;
return False;
end Poll_Quit;
procedure Draw_Cube (Quit : out Boolean) is
use SDL.C;
Pi : constant := Ada.Numerics.Pi;
Xy1, Xy2 : Point_3D;
begin
Rotate_Cube (Pi / 4.0, Arctan (Sqrt (2.0)));
for Frame in 0 .. 359 loop
Renderer.Set_Draw_Colour ((0, 0, 0, 255));
Renderer.Fill (Rectangle => (0, 0, Width, Height));
Renderer.Set_Draw_Colour ((0, 220, 0, 255));
for Edge of Edges loop
Xy1 := Nodes (Edge.A);
Xy2 := Nodes (Edge.B);
Renderer.Draw (Line => ((int (Xy1.X + Offset), int (Xy1.Y + Offset)),
(int (Xy2.X + Offset), int (Xy2.Y + Offset))));
end loop;
Rotate_Cube (Pi / 180.0, 0.0);
Window.Update_Surface;
Quit := Poll_Quit;
exit when Quit;
delay 0.020;
end loop;
end Draw_Cube;
begin
if not SDL.Initialise (Flags => SDL.Enable_Screen) then
return;
end if;
SDL.Video.Windows.Makers.Create (Win => Window,
Title => "Rotating cube",
Position => SDL.Natural_Coordinates'(X => 10, Y => 10),
Size => SDL.Positive_Sizes'(Width, Height),
Flags => 0);
SDL.Video.Renderers.Makers.Create (Renderer, Window.Get_Surface);
while not Quit loop
Draw_Cube (Quit);
end loop;
Window.Finalize;
SDL.Finalise;
end Rotating_Cube;