95 lines
3.3 KiB
Nim
95 lines
3.3 KiB
Nim
import gintro/[glib, gobject, gtk, gio, cairo]
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const
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Width = 600
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Height = 460
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type
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Color = array[3, float]
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Edge {.pure.} = enum LT, TR, RB, BL
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const
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Edges = [[LT, BL, BL, RB, RB, TR, TR, LT, LT, BL, BL, RB],
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[LT, LT, BL, BL, RB, RB, TR, TR, LT, LT, BL, BL],
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[TR, LT, LT, BL, BL, RB, RB, TR, TR, LT, LT, BL],
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[TR, TR, LT, LT, BL, BL, RB, RB, TR, TR, LT, LT],
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[RB, TR, TR, LT, LT, BL, BL, RB, RB, TR, TR, LT],
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[RB, RB, TR, TR, LT, LT, BL, BL, RB, RB, TR, TR],
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[BL, RB, RB, TR, TR, LT, LT, BL, BL, RB, RB, TR],
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[BL, BL, RB, RB, TR, TR, LT, LT, BL, BL, RB, RB],
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[LT, BL, BL, RB, RB, TR, TR, LT, LT, BL, BL, RB],
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[LT, LT, BL, BL, RB, RB, TR, TR, LT, LT, BL, BL],
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[TR, LT, LT, BL, BL, RB, RB, TR, TR, LT, LT, BL],
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[TR, TR, LT, LT, BL, BL, RB, RB, TR, TR, LT, LT]]
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Black: Color = [0.0, 0.0, 0.0]
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Blue: Color = [0.2, 0.3, 1.0]
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White: Color = [1.0, 1.0, 1.0]
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Yellow: Color = [0.8, 0.8, 0.0]
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Colors: array[Edge, array[4, Color]] = [[White, Black, Black, White],
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[White, White, Black, Black],
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[Black, White, White, Black],
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[Black, Black, White, White]]
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#---------------------------------------------------------------------------------------------------
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proc draw(area: DrawingArea; context: Context) =
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## Draw the pattern in the area.
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func line(x1, y1, x2, y2: float; color: Color) =
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context.setSource(color)
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context.moveTo(x1, y1)
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context.lineTo(x2, y2)
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context.stroke
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context.setSource(Yellow)
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context.rectangle(0, 0, Width, Height)
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context.fill()
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for x in 0..11:
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let px = float(86 + x * 36)
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for y in 0..11:
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let py = float(16 + y * 36)
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context.setSource(Blue)
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context.rectangle(px, py, 24, 24)
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context.fill()
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let carray = Colors[Edges[y][x]]
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context.setLineWidth(2)
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line(px, py, px + 23, py, carray[0])
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line(px + 23, py, px + 23, py + 23, carray[1])
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line(px + 23, py + 23, px, py + 23, carray[2])
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line(px, py + 23, px, py, carray[3])
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#---------------------------------------------------------------------------------------------------
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proc onDraw(area: DrawingArea; context: Context; data: pointer): bool =
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## Callback to draw/redraw the drawing area contents.
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area.draw(context)
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result = true
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#---------------------------------------------------------------------------------------------------
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proc activate(app: Application) =
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## Activate the application.
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let window = app.newApplicationWindow()
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window.setSizeRequest(Width, Height)
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window.setTitle("Peripheral drift illusion")
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# Create the drawing area.
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let area = newDrawingArea()
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window.add(area)
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# Connect the "draw" event to the callback to draw the pattern.
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discard area.connect("draw", ondraw, pointer(nil))
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window.showAll()
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#———————————————————————————————————————————————————————————————————————————————————————————————————
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let app = newApplication(Application, "Rosetta.Illusion")
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discard app.connect("activate", activate)
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discard app.run()
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