RosettaCodeData/Task/Set-puzzle/Kotlin/set-puzzle.kotlin
2023-07-01 13:44:08 -04:00

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2.5 KiB
Text

// version 1.1.3
import java.util.Collections.shuffle
enum class Color { RED, GREEN, PURPLE }
enum class Symbol { OVAL, SQUIGGLE, DIAMOND }
enum class Number { ONE, TWO, THREE }
enum class Shading { SOLID, OPEN, STRIPED }
enum class Degree { BASIC, ADVANCED }
class Card(
val color: Color,
val symbol: Symbol,
val number: Number,
val shading: Shading
) : Comparable<Card> {
private val value =
color.ordinal * 27 + symbol.ordinal * 9 + number.ordinal * 3 + shading.ordinal
override fun compareTo(other: Card) = value.compareTo(other.value)
override fun toString() = (
color.name.padEnd(8) +
symbol.name.padEnd(10) +
number.name.padEnd(7) +
shading.name.padEnd(7)
).toLowerCase()
companion object {
val zero = Card(Color.RED, Symbol.OVAL, Number.ONE, Shading.SOLID)
}
}
fun createDeck() =
List<Card>(81) {
val col = Color.values() [it / 27]
val sym = Symbol.values() [it / 9 % 3]
val num = Number.values() [it / 3 % 3]
val shd = Shading.values()[it % 3]
Card(col, sym, num, shd)
}
fun playGame(degree: Degree) {
val deck = createDeck()
val nCards = if (degree == Degree.BASIC) 9 else 12
val nSets = nCards / 2
val sets = Array(nSets) { Array(3) { Card.zero } }
var hand: Array<Card>
outer@ while (true) {
shuffle(deck)
hand = deck.take(nCards).toTypedArray()
var count = 0
for (i in 0 until hand.size - 2) {
for (j in i + 1 until hand.size - 1) {
for (k in j + 1 until hand.size) {
val trio = arrayOf(hand[i], hand[j], hand[k])
if (isSet(trio)) {
sets[count++] = trio
if (count == nSets) break@outer
}
}
}
}
}
hand.sort()
println("DEALT $nCards CARDS:\n")
println(hand.joinToString("\n"))
println("\nCONTAINING $nSets SETS:\n")
for (s in sets) {
s.sort()
println(s.joinToString("\n"))
println()
}
}
fun isSet(trio: Array<Card>): Boolean {
val r1 = trio.sumBy { it.color.ordinal } % 3
val r2 = trio.sumBy { it.symbol.ordinal } % 3
val r3 = trio.sumBy { it.number.ordinal } % 3
val r4 = trio.sumBy { it.shading.ordinal } % 3
return (r1 + r2 + r3 + r4) == 0
}
fun main(args: Array<String>) {
playGame(Degree.BASIC)
println()
playGame(Degree.ADVANCED)
}