RosettaCodeData/Task/Averages-Median/ARM-Assembly/averages-median.arm
2023-07-22 21:42:12 -07:00

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Text

/* ARM assembly Raspberry PI */
/* program averageMed.s */
/* use quickselect look pseudo code in wikipedia quickselect */
/************************************/
/* Constantes */
/************************************/
/* for constantes see task include a file in arm assembly */
.include "../constantes.inc"
/*********************************/
/* Initialized data */
/*********************************/
.data
szMessResultValue: .asciz "Result : "
szCarriageReturn: .asciz "\n"
.align 4
TableNumber: .float 4.1, 5.6, 7.2, 1.7, 9.3, 4.4, 3.2
.equ NBELEMENTS, (. - TableNumber) / 4
TableNumber2: .float 4.1, 7.2, 1.7, 9.3, 4.4, 3.2
.equ NBELEMENTS2, (. - TableNumber2) / 4
/*********************************/
/* UnInitialized data */
/*********************************/
.bss
sZoneConv: .skip 24
sZoneConv1: .skip 24
/*********************************/
/* code section */
/*********************************/
.text
.global main
main: @ entry of program
ldr r0,iAdrTableNumber @ address number table
mov r1,#0 @ index first item
mov r2,#NBELEMENTS -1 @ index last item
bl searchMedian
ldr r0,iAdrTableNumber2 @ address number table 2
mov r1,#0 @ index first item
mov r2,#NBELEMENTS2 -1 @ index last item
bl searchMedian
100: @ standard end of the program
mov r0, #0 @ return code
mov r7, #EXIT @ request to exit program
svc #0 @ perform the system call
iAdrszCarriageReturn: .int szCarriageReturn
iAdrTableNumber: .int TableNumber
iAdrTableNumber2: .int TableNumber2
iAdrsZoneConv: .int sZoneConv
iAdrszMessResultValue: .int szMessResultValue
/***************************************************/
/* search median term in float array */
/***************************************************/
/* r0 contains the address of table */
/* r1 contains index of first item */
/* r2 contains index of last item */
searchMedian:
push {r1-r5,lr} @ save registers
mov r5,r0 @ save array address
add r4,r1,r2
add r4,r4,#1 @ sum numbers terms
tst r4,#1 @ odd ?
bne 1f
lsr r3,r4,#1 @ compute median index
bl select @ call selection
vmov s0,r0 @ save first result
sub r3,r3,#1 @ second term
mov r0,r5
bl select @ call selection
vmov s1,r0 @ save 2ieme résult
vadd.f32 s0,s1 @ compute average two résults
mov r0,#2
vmov s1,r0
vcvt.f32.u32 s1,s1 @ conversion integer -> float
vdiv.f32 s0,s0,s1
b 2f
1: @ even
lsr r3,r4,#1
bl select @ call selection
vmov s0,r0
2:
ldr r0,iAdrsZoneConv @ conversion float in decimal string
bl convertirFloat
mov r0,#3 @ and display result
ldr r1,iAdrszMessResultValue
ldr r2,iAdrsZoneConv
ldr r3,iAdrszCarriageReturn
bl displayStrings
100: @ end function
pop {r1-r5,pc} @ restaur register
/***************************************************/
/* Appel récursif selection */
/***************************************************/
/* r0 contains the address of table */
/* r1 contains index of first item */
/* r2 contains index of last item */
/* r3 contains search index */
/* r0 return final value in float */
/* remark : the final result is a float returned in r0 register */
select:
push {r1-r6,lr} @ save registers
mov r6,r3 @ save search index
cmp r1,r2 @ first = last ?
ldreq r0,[r0,r1,lsl #2] @ return value of first index
beq 100f @ yes -> end
add r3,r1,r2
lsr r3,r3,#1 @ compute median pivot
mov r4,r0 @ save r0
mov r5,r2 @ save r2
bl partition @ cutting into 2 parts
cmp r6,r0 @ pivot is ok ?
ldreq r0,[r4,r0,lsl #2] @ return value
beq 100f
bgt 1f
sub r2,r0,#1 @ index partition - 1
mov r0,r4 @ array address
mov r3,r6 @ search index
bl select @ select lower part
b 100f
1:
add r1,r0,#1 @ index begin = index partition + 1
mov r0,r4 @ array address
mov r2,r5 @ last item
mov r3,r6 @ search index
bl select @ select higter part
100: @ end function
pop {r1-r6,pc} @ restaur register
/******************************************************************/
/* Partition table elements */
/******************************************************************/
/* r0 contains the address of table */
/* r1 contains index of first item */
/* r2 contains index of last item */
/* r3 contains index of pivot */
partition:
push {r1-r6,lr} @ save registers
ldr r4,[r0,r3,lsl #2] @ load value of pivot
ldr r5,[r0,r2,lsl #2] @ load value last index
str r5,[r0,r3,lsl #2] @ swap value of pivot
str r4,[r0,r2,lsl #2] @ and value last index
mov r3,r1 @ init with first index
1: @ begin loop
ldr r6,[r0,r3,lsl #2] @ load value
cmp r6,r4 @ compare loop value and pivot value
ldrlt r5,[r0,r1,lsl #2] @ if < swap value table
strlt r6,[r0,r1,lsl #2]
strlt r5,[r0,r3,lsl #2]
addlt r1,#1 @ and increment index 1
add r3,#1 @ increment index 2
cmp r3,r2 @ end ?
blt 1b @ no loop
ldr r5,[r0,r1,lsl #2] @ swap value
str r4,[r0,r1,lsl #2]
str r5,[r0,r2,lsl #2]
mov r0,r1 @ return index partition
100:
pop {r1-r6,pc}
/***************************************************/
/* display multi strings */
/***************************************************/
/* r0 contains number strings address */
/* r1 address string1 */
/* r2 address string2 */
/* r3 address string3 */
/* other address on the stack */
/* thinck to add number other address * 4 to add to the stack */
displayStrings: @ INFO: displayStrings
push {r1-r4,fp,lr} @ save des registres
add fp,sp,#24 @ save paraméters address (6 registers saved * 4 bytes)
mov r4,r0 @ save strings number
cmp r4,#0 @ 0 string -> end
ble 100f
mov r0,r1 @ string 1
bl affichageMess
cmp r4,#1 @ number > 1
ble 100f
mov r0,r2
bl affichageMess
cmp r4,#2
ble 100f
mov r0,r3
bl affichageMess
cmp r4,#3
ble 100f
mov r3,#3
sub r2,r4,#4
1: @ loop extract address string on stack
ldr r0,[fp,r2,lsl #2]
bl affichageMess
subs r2,#1
bge 1b
100:
pop {r1-r4,fp,pc}
/******************************************************************/
/* Conversion Float */
/******************************************************************/
/* s0 contains Float */
/* r0 contains address conversion area mini 20 charactèrs*/
/* r0 return result length */
/* see https://blog.benoitblanchon.fr/lightweight-float-to-string/ */
convertirFloat:
push {r1-r7,lr}
vpush {s0-s2}
mov r6,r0 @ save area address
vmov r0,s0
mov r1,#0
vmov s1,r1
movs r7,#0 @ result length
movs r3,#'+'
strb r3,[r6] @ sign + forcing
mov r2,r0
lsls r2,#1 @ extraction bit 31
bcc 1f @ positive ?
lsrs r0,r2,#1 @ raz sign if negative
movs r3,#'-' @ sign -
strb r3,[r6]
1:
adds r7,#1 @ next position
cmp r0,#0 @ case of positive or negative 0
bne 2f
movs r3,#'0'
strb r3,[r6,r7] @ store character 0
adds r7,#1 @ next position
movs r3,#0
strb r3,[r6,r7] @ store 0 final
mov r0,r7 @ return length
b 100f @ and end
2:
ldr r2,iMaskExposant
mov r1,r0
ands r1,r2 @ exposant = 255 ?
cmp r1,r2
bne 4f
lsls r0,#10 @ bit 22 à 0 ?
bcc 3f @ yes
movs r2,#'N' @ case of Nan. store byte, if not possible store int
strb r2,[r6] @ area no aligned
movs r2,#'a'
strb r2,[r6,#1]
movs r2,#'n'
strb r2,[r6,#2]
movs r2,#0 @ 0 final
strb r2,[r6,#3]
movs r0,#3 @ return length 3
b 100f
3: @ case infini positive or négative
movs r2,#'I'
strb r2,[r6,r7]
adds r7,#1
movs r2,#'n'
strb r2,[r6,r7]
adds r7,#1
movs r2,#'f'
strb r2,[r6,r7]
adds r7,#1
movs r2,#0
strb r2,[r6,r7]
mov r0,r7
b 100f
4:
bl normaliserFloat
mov r5,r0 @ save exposant
VCVT.U32.f32 s2,s0 @ integer value of integer part
vmov r0,s2 @ integer part
VCVT.F32.U32 s1,s2 @ conversion float
vsub.f32 s1,s0,s1 @ extraction fract part
vldr s2,iConst1
vmul.f32 s1,s2,s1 @ to crop it in full
VCVT.U32.f32 s1,s1 @ integer conversion
vmov r4,s1 @ fract value
@ integer conversion in r0
mov r2,r6 @ save address area begin
adds r6,r7
mov r1,r6
bl conversion10
add r6,r0
movs r3,#','
strb r3,[r6]
adds r6,#1
mov r0,r4 @ conversion fractional part
mov r1,r6
bl conversion10SP @ spécial routine with conservation begin 0
add r6,r0
subs r6,#1
@ remove trailing zeros
5:
ldrb r0,[r6]
cmp r0,#'0'
bne 6f
subs r6,#1
b 5b
6:
cmp r0,#','
bne 7f
subs r6,#1
7:
adds r6,#1
movs r3,#'E'
strb r3,[r6]
adds r6,#1
mov r0,r5 @ conversion exposant
mov r3,r0
lsls r3,#1
bcc 4f
rsbs r0,r0,#0
movs r3,#'-'
strb r3,[r6]
adds r6,#1
4:
mov r1,r6
bl conversion10
add r6,r0
movs r3,#0
strb r3,[r6]
adds r6,#1
mov r0,r6
subs r0,r2 @ return length result
subs r0,#1 @ - 0 final
100:
vpop {s0-s2}
pop {r1-r7,pc}
iMaskExposant: .int 0xFF<<23
iConst1: .float 0f1E9
/***************************************************/
/* normaliser float */
/***************************************************/
/* r0 contain float value (always positive value and <> Nan) */
/* s0 return new value */
/* r0 return exposant */
normaliserFloat:
push {lr} @ save registre
vmov s0,r0 @ value float
movs r0,#0 @ exposant
vldr s1,iConstE7 @ no normalisation for value < 1E7
vcmp.f32 s0,s1
vmrs APSR_nzcv,FPSCR
blo 10f @ if s0 < iConstE7
vldr s1,iConstE32
vcmp.f32 s0,s1
vmrs APSR_nzcv,FPSCR
blo 1f
vldr s1,iConstE32
vdiv.f32 s0,s0,s1
adds r0,#32
1:
vldr s1,iConstE16
vcmp.f32 s0,s1
vmrs APSR_nzcv,FPSCR
blo 2f
vldr s1,iConstE16
vdiv.f32 s0,s0,s1
adds r0,#16
2:
vldr s1,iConstE8
vcmp.f32 s0,s1
vmrs APSR_nzcv,FPSCR
blo 3f
vldr s1,iConstE8
vdiv.f32 s0,s0,s1
adds r0,#8
3:
vldr s1,iConstE4
vcmp.f32 s0,s1
vmrs APSR_nzcv,FPSCR
blo 4f
vldr s1,iConstE4
vdiv.f32 s0,s0,s1
adds r0,#4
4:
vldr s1,iConstE2
vcmp.f32 s0,s1
vmrs APSR_nzcv,FPSCR
blo 5f
vldr s1,iConstE2
vdiv.f32 s0,s0,s1
adds r0,#2
5:
vldr s1,iConstE1
vcmp.f32 s0,s1
vmrs APSR_nzcv,FPSCR
blo 10f
vldr s1,iConstE1
vdiv.f32 s0,s0,s1
adds r0,#1
10:
vldr s1,iConstME5 @ pas de normalisation pour les valeurs > 1E-5
vcmp.f32 s0,s1
vmrs APSR_nzcv,FPSCR
bhi 100f
vldr s1,iConstME31
vcmp.f32 s0,s1
vmrs APSR_nzcv,FPSCR
bhi 11f
vldr s1,iConstE32
vmul.f32 s0,s0,s1
subs r0,#32
11:
vldr s1,iConstME15
vcmp.f32 s0,s1
vmrs APSR_nzcv,FPSCR
bhi 12f
vldr s1,iConstE16
vmul.f32 s0,s0,s1
subs r0,#16
12:
vldr s1,iConstME7
vcmp.f32 s0,s1
vmrs APSR_nzcv,FPSCR
bhi 13f
vldr s1,iConstE8
vmul.f32 s0,s0,s1
subs r0,#8
13:
vldr s1,iConstME3
vcmp.f32 s0,s1
vmrs APSR_nzcv,FPSCR
bhi 14f
vldr s1,iConstE4
vmul.f32 s0,s0,s1
subs r0,#4
14:
vldr s1,iConstME1
vcmp.f32 s0,s1
vmrs APSR_nzcv,FPSCR
bhi 15f
vldr s1,iConstE2
vmul.f32 s0,s0,s1
subs r0,#2
15:
vldr s1,iConstE0
vcmp.f32 s0,s1
vmrs APSR_nzcv,FPSCR
bhi 100f
vldr s1,iConstE1
vmul.f32 s0,s0,s1
subs r0,#1
100: @ fin standard de la fonction
pop {pc} @ restaur des registres
.align 2
iConstE7: .float 0f1E7
iConstE32: .float 0f1E32
iConstE16: .float 0f1E16
iConstE8: .float 0f1E8
iConstE4: .float 0f1E4
iConstE2: .float 0f1E2
iConstE1: .float 0f1E1
iConstME5: .float 0f1E-5
iConstME31: .float 0f1E-31
iConstME15: .float 0f1E-15
iConstME7: .float 0f1E-7
iConstME3: .float 0f1E-3
iConstME1: .float 0f1E-1
iConstE0: .float 0f1E0
/******************************************************************/
/* Décimal Conversion */
/******************************************************************/
/* r0 contain value et r1 address conversion area */
conversion10SP:
push {r1-r6,lr} @ save registers
mov r5,r1
mov r4,#8
mov r2,r0
mov r1,#10 @ conversion decimale
1: @ begin loop
mov r0,r2 @ copy number or quotients
bl division @ r0 dividende r1 divisor r2 quotient r3 remainder
add r3,#48 @ compute digit
strb r3,[r5,r4] @ store byte area address (r5) + offset (r4)
subs r4,r4,#1 @ position précedente
bge 1b @ and loop if not < zero
mov r0,#8
mov r3,#0
strb r3,[r5,r0] @ store 0 final
100:
pop {r1-r6,pc} @ restaur registers
/***************************************************/
/* ROUTINES INCLUDE */
/***************************************************/
/* for this file see task include a file in language ARM assembly */
.include "../affichage.inc"