Update geodesic.comp

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kavan 2025-07-28 21:35:41 -04:00 committed by GitHub
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commit 19b8bd2deb
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@ -86,30 +86,36 @@ void rk4Step(inout Ray ray, float dL) {
vec3 k1a, k1b, k2a, k2b, k3a, k3b, k4a, k4b;
geodesicRHS(ray, k1a, k1b);
Ray r2;
r2.r = ray.r + dL*0.5*k1a.x; r2.theta = ray.theta + dL*0.5*k1a.y; r2.phi = ray.phi + dL*0.5*k1a.z;
r2.dr = ray.dr + dL*0.5*k1b.x; r2.dtheta = ray.dtheta + dL*0.5*k1b.y; r2.dphi = ray.dphi + dL*0.5*k1b.z;
r2.E = ray.E;
geodesicRHS(r2, k2a, k2b);
Ray r3;
r3.r = ray.r + dL*0.5*k2a.x; r3.theta = ray.theta + dL*0.5*k2a.y; r3.phi = ray.phi + dL*0.5*k2a.z;
r3.dr = ray.dr + dL*0.5*k2b.x; r3.dtheta = ray.dtheta + dL*0.5*k2b.y; r3.dphi = ray.dphi + dL*0.5*k2b.z;
r3.E = ray.E;
geodesicRHS(r3, k3a, k3b);
Ray r4;
r4.r = ray.r + dL*k3a.x; r4.theta = ray.theta + dL*k3a.y; r4.phi = ray.phi + dL*k3a.z;
r4.dr = ray.dr + dL*k3b.x; r4.dtheta = ray.dtheta + dL*k3b.y; r4.dphi = ray.dphi + dL*k3b.z;
r4.E = ray.E;
geodesicRHS(r4, k4a, k4b);
ray.r += dL/6.0 * (k1a.x + 2*k2a.x + 2*k3a.x + k4a.x);
ray.theta += dL/6.0 * (k1a.y + 2*k2a.y + 2*k3a.y + k4a.y);
ray.phi += dL/6.0 * (k1a.z + 2*k2a.z + 2*k3a.z + k4a.z);
ray.dr += dL/6.0 * (k1b.x + 2*k2b.x + 2*k3b.x + k4b.x);
ray.dtheta += dL/6.0 * (k1b.y + 2*k2b.y + 2*k3b.y + k4b.y);
ray.dphi += dL/6.0 * (k1b.z + 2*k2b.z + 2*k3b.z + k4b.z);
//Ray r2;
//r2.r = ray.r + dL*0.5*k1a.x; r2.theta = ray.theta + dL*0.5*k1a.y; r2.phi = ray.phi + dL*0.5*k1a.z;
//r2.dr = ray.dr + dL*0.5*k1b.x; r2.dtheta = ray.dtheta + dL*0.5*k1b.y; r2.dphi = ray.dphi + dL*0.5*k1b.z;
//r2.E = ray.E;
//geodesicRHS(r2, k2a, k2b);
//
//Ray r3;
//r3.r = ray.r + dL*0.5*k2a.x; r3.theta = ray.theta + dL*0.5*k2a.y; r3.phi = ray.phi + dL*0.5*k2a.z;
//r3.dr = ray.dr + dL*0.5*k2b.x; r3.dtheta = ray.dtheta + dL*0.5*k2b.y; r3.dphi = ray.dphi + dL*0.5*k2b.z;
//r3.E = ray.E;
//geodesicRHS(r3, k3a, k3b);
//
//Ray r4;
//r4.r = ray.r + dL*k3a.x; r4.theta = ray.theta + dL*k3a.y; r4.phi = ray.phi + dL*k3a.z;
//r4.dr = ray.dr + dL*k3b.x; r4.dtheta = ray.dtheta + dL*k3b.y; r4.dphi = ray.dphi + dL*k3b.z;
//r4.E = ray.E;
//geodesicRHS(r4, k4a, k4b);
//
//ray.r += dL/6.0 * (k1a.x + 2*k2a.x + 2*k3a.x + k4a.x);
//ray.theta += dL/6.0 * (k1a.y + 2*k2a.y + 2*k3a.y + k4a.y);
//ray.phi += dL/6.0 * (k1a.z + 2*k2a.z + 2*k3a.z + k4a.z);
//ray.dr += dL/6.0 * (k1b.x + 2*k2b.x + 2*k3b.x + k4b.x);
//ray.dtheta += dL/6.0 * (k1b.y + 2*k2b.y + 2*k3b.y + k4b.y);
//ray.dphi += dL/6.0 * (k1b.z + 2*k2b.z + 2*k3b.z + k4b.z);
ray.r += dL * k1a.x;
ray.theta += dL * k1a.y;
ray.phi += dL * k1a.z;
ray.dr += dL * k1b.x;
ray.dtheta += dL * k1b.y;
ray.dphi += dL * k1b.z;
ray.x = ray.r * sin(ray.theta) * cos(ray.phi);
ray.y = ray.r * sin(ray.theta) * sin(ray.phi);
@ -121,20 +127,20 @@ bool crossesEquatorialPlane(vec3 oldPos, vec3 newPos) {
void main() {
if (cam.moving) {
WIDTH = 200;
HEIGHT = 150;
} else {
WIDTH = 400;
HEIGHT = 300;
}
//if (cam.moving) {
// WIDTH = 200;
// HEIGHT = 150;
//} else {
// WIDTH = 800;
// HEIGHT = 600;
//}
ivec2 pix = ivec2(gl_GlobalInvocationID.xy);
if (pix.x >= WIDTH || pix.y >= HEIGHT) return;
// -- Init Ray -- //
float u = (2.0 * (pix.x + 0.5) / WIDTH - 1.0) * cam.aspect * cam.tanHalfFov;
float v = (1.0 - 2.0 * (pix.y + 0.5) / HEIGHT) * cam.tanHalfFov;
vec3 dir = normalize(u * cam.camRight + v * cam.camUp + cam.camForward);
vec3 dir = normalize(u * cam.camRight - v * cam.camUp + cam.camForward);
Ray ray = initRay(cam.camPos, dir);
vec4 color = vec4(0.0);
@ -148,9 +154,9 @@ void main() {
int steps;
if (cam.moving) {
steps=40000;
steps=20000;
} else {
steps=40000;
steps=80000;
};
// Step Loop