From 06ebf7dbade84ce53fae7eb01b781eeebdb66381 Mon Sep 17 00:00:00 2001 From: rockfool Date: Tue, 17 Sep 2019 12:41:48 -0400 Subject: [PATCH] fix math equation in geometry.rst --- docs/source/methods/geometry.rst | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/docs/source/methods/geometry.rst b/docs/source/methods/geometry.rst index ca45e035d..e89c28dc4 100644 --- a/docs/source/methods/geometry.rst +++ b/docs/source/methods/geometry.rst @@ -924,8 +924,8 @@ as follows, \mu \in [0, 1] \phi \in [0, 2\pi] -where :math:`{\mu = cos(\theta)}` is the cosine of the polar angle between reflected direction -and the normal to the surface; and :math: `{\theta}` is the azimuthal angle. +where :math:`\mu = cos(\theta)` is the cosine of the polar angle between reflected direction +and the normal to the surface; and :math:`\theta` is the azimuthal angle. Thus, the cosine of the polar angle can extracted like this, .. math:: : label: white-reflection-cosine @@ -935,7 +935,7 @@ Thus, the cosine of the polar angle can extracted like this, and the azimuthal angle is uniform, .. math:: - : label: white-reflection-unifrm + : label: white-reflection-uniform f(\phi) = frac{d\phi}{2\pi} @@ -947,7 +947,7 @@ like this, \mu = sqrt{\eta_(1)} \phi = 2\pi \eta_(2) -where :math: `{\eta}` is the uniform random number, simply computed by random number generator. +where :math:`\eta` is the uniform random number, simply computed by random number generator. Eventually, the final reflected direction vector can be computed via the rotation of normal to the surface like this, .. math::