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added particle based seed initialization. Now for sampling functions to use the new seeds.
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4 changed files with 24 additions and 21 deletions
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@ -288,7 +288,7 @@ public:
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bool write_track_ {false};
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// Current PRNG state
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uint64_t prn_seed[N_STREAMS]; // current seed
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uint64_t prn_seeds[N_STREAMS]; // current seeds
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int stream; // current RNG stream
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};
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@ -25,7 +25,7 @@ constexpr int64_t DEFAULT_SEED = 1;
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//==============================================================================
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//extern "C" double prn();
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extern "C" double prn(uint64_t * seed);
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extern "C" double prn(uint64_t * seeds, int stream);
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//==============================================================================
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//! Generate a random number which is 'n' times ahead from the current seed.
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@ -44,14 +44,14 @@ extern "C" double future_prn(int64_t n, uint64_t seed);
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//! @param id The particle ID
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//==============================================================================
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extern "C" void set_particle_seed(int64_t id, uint64_t * prn_seed );
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extern "C" void set_particle_seed(int64_t id, uint64_t * prn_seeds );
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//==============================================================================
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//! Advance the random number seed 'n' times from the current seed.
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//! @param n The number of RNG seeds to skip ahead by
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//==============================================================================
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extern "C" void advance_prn_seed(int64_t n, uint64_t * seed);
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extern "C" void advance_prn_seed(int64_t n, uint64_t * prn_seeds, int stream);
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//==============================================================================
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//! Advance a random number seed 'n' times.
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