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Writing to VTK by default as it is more universal.
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1 changed files with 1 additions and 1 deletions
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@ -2083,7 +2083,7 @@ UnstructuredMesh::set_score_data(const std::string& score,
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void
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UnstructuredMesh::write(std::string base_filename) const {
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// add extension to the base name
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auto filename = base_filename + ".h5m";
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auto filename = base_filename + ".vtk";
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write_message("Writing unstructured mesh " + filename + "...", 5);
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filename = settings::path_output + filename;
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