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modify geometry.rst
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@ -617,7 +617,7 @@ condition has been applied, the particle is killed and any surface current
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tallies are scored to as needed. If a reflective boundary condition has been
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applied to the surface, surface current tallies are scored to and then the
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particle's direction is changed according to the procedure in :ref:`reflection`.
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Note that the white boundary condition can be considered as the speciall case of
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Note that the white boundary condition can be considered as the special case of
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reflective boundary condition, where the same processing method will be applied to
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deal with the surface current tallies scoring, except for determining the
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changes of particle's direction according to the procedures in :ref:`white`.
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@ -901,37 +901,63 @@ Dxy + Eyz + Fxz + Gx + Hy + Jz + K = 0`. Thus, the gradient to the surface is
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------------------------------
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White Boundary Conditions
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------------------------------
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The white boundary condition is usually applied in deterministic code, where the particle
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will hit the surface and travel back with isotropic angular distribution. Essentially, the
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change of particle's direction will comply to the cosine distribution instead of uniform
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distribution.
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The probability distribution function (pdf) for the reflected direction can be expressed
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The white boundary condition is usually applied in deterministic codes, where the particle
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will hit the surface and travel back with isotropic angular distribution. The change in
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particle's direction is sampled from a cosine distribution instead of uniform.
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Figure :num:`fig-cosine-dist` shows an example of cosine-distribution reflection on the
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arbitrary surface relative to the surface normal.
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.. _fig-cosine-dist:
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.. figure:: ../_images/cosine-dist.png
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:align: center
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:figclass: align-center
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Cosine-distribution reflection on the arbitrary surface.
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The probability density function (pdf) for the reflected direction can be expressed
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as follows,
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.. math::
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: label: white-reflection-pdf
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f(\mu, \phi) = frac{\miu}{\pi} d\miu d\phi = 2\mu d\mu frac{d\phi}{2\pi}
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\mu \in [0, 1]
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\phi \in [0, 2\pi]
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where mu is the cosine of the polar angle between reflected direction and the normal to the
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surface; and theta is the azimuthal angle.
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where :math:`{mu = cos(\theta)}` is the cosine of the polar angle between reflected direction
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and the normal to the surface; and :math: `{\theta}` is the azimuthal angle.
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Thus, the cosine of the polar angle can extracted like this,
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.. math::
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: label: white-reflection-cosine
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f(\mu)d\mu = 2\mu d\mu
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and the azimuthal angle is uniform in the range of 2*PI,
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.. math::
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: label: white-reflection-unifrm
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f(\phi) = frac{d\phi}{2\pi}
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Then, cosine can be obtained by analytical inversion of cumulative probability distribution (cdf)
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Then, the cosine can be obtained by analytical inversion of cumulative density distribution (cdf)
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like this,
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.. math::
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: label: white-reflection-sqrt-prn
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\mu = \sqrt{\eta_(1)}
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\phi = 2\pi \eta_(2)
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where :math: `{\eta}` is the uniform random number, simply computed from random number generator.
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Eventually, the final reflected direction vector can be computed via the rotation of normal to
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the surface like this,
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.. math::
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: label: white-reflection-rotation
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The white boundary condition can apply to any kind of surface, as long as the normal to the surface
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u^' = u \mu + frac{uw \sqrt{1-\mu^2} cos(\phi) - v \sqrt{1-\mu^2}sin(\phi)}{\sqrt{1-w^2}}
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v^' = v \mu + frac{vw \sqrt{1-\mu^2} cos(phi) + u \sqrt{1-\mu^2} sin(phi)}{\sqrt{1-w^2}}
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w^' = w \mu - \sqrt{1-w^2} \sqrt{1-\mu^2} cos(\phi)
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The white reflection boundary can apply to any kind of surface, as long as the normal to the surface
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is known as mentioned above in :ref:`reflection`.
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.. _constructive solid geometry: http://en.wikipedia.org/wiki/Constructive_solid_geometry
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