Modifications to C++ plots for interactive raytrace plots (#3776)

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Patrick Shriwise 2026-02-08 12:11:19 -06:00 committed by GitHub
parent 04bee9c49f
commit 6efc9db7b3
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GPG key ID: B5690EEEBB952194
2 changed files with 170 additions and 104 deletions

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@ -88,14 +88,21 @@ const RGBColor BLACK {0, 0, 0};
* is designed to be implemented by classes that produce plot-relevant data
* which can be visualized.
*/
typedef xt::xtensor<RGBColor, 2> ImageData;
class PlottableInterface {
public:
PlottableInterface() = default;
void set_default_colors();
private:
void set_id(pugi::xml_node plot_node);
int id_; // unique plot ID
void set_bg_color(pugi::xml_node plot_node);
void set_universe(pugi::xml_node plot_node);
void set_default_colors(pugi::xml_node plot_node);
void set_color_by(pugi::xml_node plot_node);
void set_user_colors(pugi::xml_node plot_node);
void set_overlap_color(pugi::xml_node plot_node);
void set_mask(pugi::xml_node plot_node);
@ -107,9 +114,15 @@ protected:
public:
enum class PlotColorBy { cells = 0, mats = 1 };
// Generates image data based on plot parameters and returns it
virtual ImageData create_image() const = 0;
// Creates the output image named path_plot_
virtual void create_output() const = 0;
// Write populated image data to file
void write_image(const ImageData& data) const;
// Print useful info to the terminal
virtual void print_info() const = 0;
@ -117,20 +130,19 @@ public:
std::string& path_plot() { return path_plot_; }
int id() const { return id_; }
int level() const { return level_; }
PlotColorBy color_by() const { return color_by_; }
// Public color-related data
PlottableInterface(pugi::xml_node plot_node);
virtual ~PlottableInterface() = default;
int level_; // Universe level to plot
bool color_overlaps_; // Show overlapping cells?
int level_ {-1}; // Universe level to plot
bool color_overlaps_ {false}; // Show overlapping cells?
PlotColorBy color_by_; // Plot coloring (cell/material)
RGBColor not_found_ {WHITE}; // Plot background color
RGBColor overlap_color_ {RED}; // Plot overlap color
vector<RGBColor> colors_; // Plot colors
};
typedef xt::xtensor<RGBColor, 2> ImageData;
struct IdData {
// Constructor
IdData(size_t h_res, size_t v_res);
@ -166,6 +178,11 @@ public:
enum class PlotBasis { xy = 1, xz = 2, yz = 3 };
// Accessors
const std::array<size_t, 3>& pixels() const { return pixels_; }
std::array<size_t, 3>& pixels() { return pixels_; }
// Members
public:
Position origin_; //!< Plot origin in geometry
@ -270,11 +287,11 @@ private:
public:
// Add mesh lines to ImageData
void draw_mesh_lines(ImageData& data) const;
void create_image() const;
ImageData create_image() const override;
void create_voxel() const;
virtual void create_output() const;
virtual void print_info() const;
void create_output() const override;
void print_info() const override;
PlotType type_; //!< Plot type (Slice/Voxel)
int meshlines_width_; //!< Width of lines added to the plot
@ -294,17 +311,32 @@ public:
*/
class RayTracePlot : public PlottableInterface {
public:
RayTracePlot() = default;
RayTracePlot(pugi::xml_node plot);
// Standard getters. No setting since it's done from XML.
const Position& camera_position() const { return camera_position_; }
Position& camera_position() { return camera_position_; }
const Position& look_at() const { return look_at_; }
Position& look_at() { return look_at_; }
const double& horizontal_field_of_view() const
{
return horizontal_field_of_view_;
}
double& horizontal_field_of_view() { return horizontal_field_of_view_; }
virtual void print_info() const;
void print_info() const override;
const std::array<int, 2>& pixels() const { return pixels_; }
std::array<int, 2>& pixels() { return pixels_; }
const Direction& up() const { return up_; }
Direction& up() { return up_; }
//! brief Updates the cached camera-to-model matrix after changes to
//! camera parameters.
void update_view();
protected:
Direction camera_x_axis() const
@ -330,8 +362,6 @@ protected:
*/
std::pair<Position, Direction> get_pixel_ray(int horiz, int vert) const;
std::array<int, 2> pixels_; // pixel dimension of resulting image
private:
void set_look_at(pugi::xml_node node);
void set_camera_position(pugi::xml_node node);
@ -341,8 +371,8 @@ private:
double horizontal_field_of_view_ {70.0}; // horiz. f.o.v. in degrees
Position camera_position_; // where camera is
Position look_at_; // point camera is centered looking at
Position look_at_; // point camera is centered looking at
std::array<int, 2> pixels_; // pixel dimension of resulting image
Direction up_ {0.0, 0.0, 1.0}; // which way is up
/* The horizontal thickness, if using an orthographic projection.
@ -377,8 +407,9 @@ class WireframeRayTracePlot : public RayTracePlot {
public:
WireframeRayTracePlot(pugi::xml_node plot);
virtual void create_output() const;
virtual void print_info() const;
ImageData create_image() const override;
void create_output() const override;
void print_info() const override;
private:
void set_opacities(pugi::xml_node node);
@ -434,10 +465,22 @@ class SolidRayTracePlot : public RayTracePlot {
friend class PhongRay;
public:
SolidRayTracePlot() = default;
SolidRayTracePlot(pugi::xml_node plot);
virtual void create_output() const;
virtual void print_info() const;
ImageData create_image() const override;
void create_output() const override;
void print_info() const override;
const std::unordered_set<int>& opaque_ids() const { return opaque_ids_; }
std::unordered_set<int>& opaque_ids() { return opaque_ids_; }
const Position& light_location() const { return light_location_; }
Position& light_location() { return light_location_; }
const double& diffuse_fraction() const { return diffuse_fraction_; }
double& diffuse_fraction() { return diffuse_fraction_; }
private:
void set_opaque_ids(pugi::xml_node node);
@ -496,7 +539,7 @@ public:
: Ray(r, u), plot_(plot), line_segments_(line_segments)
{}
virtual void on_intersection() override;
void on_intersection() override;
private:
/* Store a reference to the plot object which is running this ray, in order
@ -519,7 +562,7 @@ public:
result_color_ = plot_.not_found_;
}
virtual void on_intersection() override;
void on_intersection() override;
const RGBColor& result_color() { return result_color_; }