From 704c4590a0fa5f4480dde46ef76190c06eef6809 Mon Sep 17 00:00:00 2001 From: Patrick Shriwise Date: Tue, 16 Feb 2021 22:48:28 -0600 Subject: [PATCH] Correcting name of the MOAB class. --- src/mesh.cpp | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/src/mesh.cpp b/src/mesh.cpp index 3725d6e26..a5e870e2b 100644 --- a/src/mesh.cpp +++ b/src/mesh.cpp @@ -1688,11 +1688,11 @@ MOABMesh::intersect_track(const moab::CartVect& start, } void -MOABUnstructuredMesh::bins_crossed(Position last_r, - Position r, - const Direction& u, - std::vector& bins, - std::vector& lengths) const +MOABMesh::bins_crossed(Position last_r, + Position r, + const Direction& u, + std::vector& bins, + std::vector& lengths) const { // u /= u.norm(); moab::CartVect r0(last_r.x, last_r.y, last_r.z); @@ -1819,10 +1819,10 @@ double MOABMesh::tet_volume(moab::EntityHandle tet) const return 1.0 / 6.0 * (((p[1] - p[0]) * (p[2] - p[0])) % (p[3] - p[0])); } -void MOABUnstructuredMesh::surface_bins_crossed(Position r0, - Position r1, - const Direction& u, - std::vector& bins) const +void MOABMesh::surface_bins_crossed(Position r0, + Position r1, + const Direction& u, + std::vector& bins) const { // TODO: Implement triangle crossings here