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Updating structure of RGB color data.
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38a248b4a5
commit
8018b56100
2 changed files with 54 additions and 73 deletions
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@ -29,7 +29,7 @@ extern int n_plots; //!< number of plots in openmc run
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class Plot;
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extern std::vector<Plot*> plots; //!< Plot instance container
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typedef std::vector<std::vector< std::vector<int>>> ImageData;
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typedef std::vector<std::vector<std::vector<int>>> ImageData;
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enum class plot_type {
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slice = 1,
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@ -51,10 +51,8 @@ enum class plot_color_by {
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// RGBColor holds color information for plotted objects
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//===============================================================================
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struct RGBColor {
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int rgb[3]; //!< RGB color values
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};
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typedef std::array<int, 3> RGBColor;
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//===============================================================================
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// Plot class
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//===============================================================================
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@ -66,9 +64,6 @@ public:
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// Constructor
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Plot(pugi::xml_node plot);
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// Destructor
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~Plot();
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// Methods
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private:
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void set_id();
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@ -98,7 +93,7 @@ public:
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int index_meshlines_mesh; //!< Index of the mesh to draw on the plot
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RGBColor meshlines_color; //!< Color of meshlines on the plot
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RGBColor not_found; //!< Plot background color
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std::vector<RGBColor*> colors; //!< Plot colors
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std::vector<RGBColor> colors; //!< Plot colors
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std::string path_plot; //!< Plot output filename
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pugi::xml_node _plot_node;
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};
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@ -111,20 +106,20 @@ public:
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//! \param[in] plot object
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//! \param[out] image data associated with the plot object
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void draw_mesh_lines(Plot* pl,
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std::vector< std::vector< std::vector<int> > > &data);
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ImageData &data);
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//! Write a ppm image to file using a plot object's image data
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//! \param[in] plot object
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//! \param[out] image data associated with the plot object
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void output_ppm(Plot* pl,
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const std::vector< std::vector< std::vector<int> > > &data);
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const ImageData &data);
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//! Get the rgb color for a given particle position in a plot
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//! \param[in] particle with position for current pixel
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//! \param[in] plot object
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//! \param[out] rgb color
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//! \param[out] cell or material id for particle position
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void position_rgb(Particle* p, Plot* pl, int rgb[3], int &id);
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void position_rgb(Particle* p, Plot* pl, RGBColor &rgb, int &id);
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//! Initialize a voxel file
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