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Fixes to indexing and masking. Also updating material id attribute to id_.
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parent
8540838950
commit
96c1afc8f7
1 changed files with 8 additions and 8 deletions
16
src/plot.cpp
16
src/plot.cpp
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@ -451,9 +451,9 @@ ObjectPlot::set_user_colors()
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if (cell_map.find(col_id) != cell_map.end()) {
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col_id = cell_map[col_id];
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cell_rgb = get_node_array<int>(cn, "rgb");
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colors[col_id - 1]->rgb[RED] = cell_rgb[RED];
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colors[col_id - 1]->rgb[GREEN] = cell_rgb[GREEN];
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colors[col_id - 1]->rgb[BLUE] = cell_rgb[BLUE];
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colors[col_id]->rgb[RED] = cell_rgb[RED];
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colors[col_id]->rgb[GREEN] = cell_rgb[GREEN];
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colors[col_id]->rgb[BLUE] = cell_rgb[BLUE];
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} else {
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std::stringstream err_msg;
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err_msg << "Could not find cell " << col_id
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@ -465,9 +465,9 @@ ObjectPlot::set_user_colors()
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if (material_map.find(col_id) != material_map.end()) {
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col_id = material_map[col_id];
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mat_rgb = get_node_array<int>(cn, "rgb");
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colors[col_id - 1]->rgb[RED] = mat_rgb[RED];
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colors[col_id - 1]->rgb[GREEN] = mat_rgb[GREEN];
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colors[col_id - 1]->rgb[BLUE] = mat_rgb[BLUE];
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colors[col_id]->rgb[RED] = mat_rgb[RED];
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colors[col_id]->rgb[GREEN] = mat_rgb[GREEN];
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colors[col_id]->rgb[BLUE] = mat_rgb[BLUE];
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} else {
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std::stringstream err_msg;
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err_msg << "Could not find material " << col_id
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@ -671,7 +671,7 @@ ObjectPlot::set_mask()
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// Alter colors based on mask information
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// TODO:
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for(int j = 0; j < colors.size(); j++) {
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if (std::find(iarray.begin(), iarray.end(), j) != iarray.end()) {
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if (std::find(iarray.begin(), iarray.end(), j) == iarray.end()) {
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if (check_for_node(mask_node, "background")) {
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std::vector<int> bg_rgb = get_node_array<int>(mask_node, "background");
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colors[j]->rgb[RED] = bg_rgb[RED];
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@ -771,7 +771,7 @@ void position_rgb(Particle* p, ObjectPlot* pl, int rgb[3], int &id)
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std::copy(pl->colors[p->material - 1]->rgb,
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pl->colors[p->material - 1]->rgb + 3,
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rgb);
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id = materials[p->material - 1]->id;
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id = materials[p->material - 1]->id_;
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}
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} else if (PLOT_COLOR_BY::CELLS == pl->color_by) {
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