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revise codes related to white boundary condition
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723153db5c
commit
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2 changed files with 19 additions and 94 deletions
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@ -428,7 +428,8 @@ Particle::cross_surface()
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}
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return;
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} else if (surf->bc_ == BC_REFLECT && (settings::run_mode != RUN_MODE_PLOTTING)) {
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} else if ((surf->bc_ == BC_REFLECT || surf->bc_ == BC_WHITE)
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&& (settings::run_mode != RUN_MODE_PLOTTING)) {
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// =======================================================================
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// PARTICLE REFLECTS FROM SURFACE
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@ -457,10 +458,15 @@ Particle::cross_surface()
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score_surface_tally(this, model::active_meshsurf_tallies);
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this->r() = r;
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}
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// Reflect particle off surface
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Direction u = surf->reflect(this->r(), this->u());
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Direction u;
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if(surf->bc_ == BC_REFLECT) {
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// Reflect particle off surface
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u = surf->reflect(this->r(), this->u());
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} else if(surf->bc_ == BC_WHITE) {
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// Diffuse reflect particle off surface
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u = surf->diffuse_reflect(this->r(), this->u());
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}
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// Make sure new particle direction is normalized
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this->u() = u / u.norm();
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@ -490,56 +496,6 @@ Particle::cross_surface()
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}
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return;
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} else if (surf->bc_ == BC_WHITE && settings::run_mode != RUN_MODE_PLOTTING) {
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// =======================================================================
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// WHITE BOUNDARY
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// Do not handle white boundary conditions on lower universes
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if (n_coord_ != 1) {
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this->mark_as_lost("Cannot diffuse reflect particle " + std::to_string(id_) +
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" off surface in a lower universe.");
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return;
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}
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if (!model::active_surface_tallies.empty()) {
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score_surface_tally(this, model::active_surface_tallies);
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}
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if (!model::active_meshsurf_tallies.empty()) {
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Position r {this->r()};
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this->r() -= TINY_BIT * this->u();
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score_surface_tally(this, model::active_meshsurf_tallies);
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this->r() = r;
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}
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// Diffuse Reflect particle off surface
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Direction u = surf->diffuse_reflect(this->r(), this->u());
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// Make sure new particle direction is normalized
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this->u() = u / u.norm();
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// Reassign particle's cell and surface
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coord_[0].cell = cell_last_[n_coord_last_ - 1];
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surface_ = -surface_;
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if (!settings::dagmc) {
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n_coord_ = 1;
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if (!find_cell(this, true)) {
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this->mark_as_lost("Couldn't find particle after diffuse reflecting from surface "
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+ std::to_string(surf->id_) + ".");
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return;
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}
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}
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// Set previous coordinate going slightly past surface crossing
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// r_last_current_ = this->r() + TINY_BIT*this->u();
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// Diagnostic message
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if (settings::verbosity >= 10 || simulation::trace) {
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write_message(" Diffuse reflected from surface " + std::to_string(surf->id_));
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}
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return;
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} else if (surf->bc_ == BC_PERIODIC && settings::run_mode != RUN_MODE_PLOTTING) {
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// =======================================================================
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// PERIODIC BOUNDARY
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@ -12,6 +12,7 @@
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#include "openmc/string_utils.h"
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#include "openmc/xml_interface.h"
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#include "openmc/random_lcg.h"
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#include "openmc/math_functions.h"
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namespace openmc {
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@ -148,7 +149,7 @@ Surface::Surface(pugi::xml_node surf_node)
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} else if (surf_bc == "reflective" || surf_bc == "reflect"
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|| surf_bc == "reflecting") {
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bc_ = BC_REFLECT;
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} else if (surf_bc == "white" || surf_bc == "diffuse") {
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} else if (surf_bc == "white") {
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bc_ = BC_WHITE;
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} else if (surf_bc == "periodic") {
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bc_ = BC_PERIODIC;
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@ -201,51 +202,19 @@ Surface::diffuse_reflect(Position r, Direction u) const
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// Diffuse reflect direction according to the normal.
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// cosine distribution
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Direction n = normal(r);
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n = n/n.norm();
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const double projection = std::max(-1.0, std::min(1.0, n.dot(u)));
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Direction n = this->normal(r);
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n /= n.norm();
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const double projection = n.dot(u);
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// sample from inverse function, u=sqrt(rand) since p(u)=2u, so F(u)=u^2
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const double cosine = (projection>=0.0) ?
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const double mu = (projection>=0.0) ?
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-std::sqrt(prn()) : std::sqrt(prn());
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// handle special case for very large cosine
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if(std::fabs(cosine)>1.0001){
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std::cout<<"cosine="<<"\n";
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exit(-1);
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}else if(std::fabs(cosine)>=1.000){
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return u = cosine * n;
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}
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// sample azimuthal distribution uniformly
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double t1, t2, rr, ss, tt;
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for(;;){
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t1 = 2.0 * prn() - 1.0;
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t2 = 2.0 * prn() - 1.0;
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rr = t1 * t1 + t2 * t2;
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if(rr<=1.0) break;
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}
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rr = std::sqrt((1.0 - cosine * cosine)/rr);
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t1 = t1 * rr;
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t2 = t2 * rr;
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// determine the direction off surface relative to norm
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if (std::fabs(n[2]<=0.9)) { // for the general normal
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tt = (std::sqrt(n[0]*n[0]+n[1]*n[1]));
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ss = 1.0/tt;
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u[0] = n[0] * cosine + (t1*n[0]*n[2]-t2*n[1])*ss;
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u[1] = n[1] * cosine + (t1*n[1]*n[2]+t2*n[0])*ss;
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u[2] = n[2] * cosine - t1*tt;
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} else { // for the normal is almost along with z-axis
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tt = (std::sqrt(n[0]*n[0]+n[2]*n[2]));
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ss = 1.0/tt;
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u[0] = n[0] * cosine + (t1*n[0]*n[1]+t2*n[2])*ss;
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u[1] = n[1] * cosine - t1*tt;
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u[2] = n[2] * cosine + (t1*n[1]*n[2]-t2*n[0])*ss;
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}
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u = rotate_angle(n, mu, nullptr);
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// normalize the direction
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return u = u/u.norm();
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return u/u.norm();
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}
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CSGSurface::CSGSurface() : Surface{} {};
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