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Style fixes implemented from code review.
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8438d42584
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3 changed files with 11 additions and 27 deletions
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@ -28,30 +28,13 @@ struct QueueItem{
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int64_t material; //!< material that particle is in
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double E; //!< particle energy
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// Comparator sorts by particle type, then by material type, then by energy
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// Compare by particle type, then by material type, then by energy
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// TODO: Currently, material IDs are not usually unique to material
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// types. When unique material type IDs are available, we can alter the
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// material field in this struct to contain the material type instead.
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bool operator<(const QueueItem& rhs) const
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{
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// First, compare by particle type
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if (type < rhs.type) {
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return true;
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} else if (type > rhs.type) {
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return false;
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}
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// If we have reached this point, we have the same particle types.
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// Next, compare by material:
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// TODO: Currently, material IDs are not usually unique to material
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// types. When unique material type IDs are available, we can alter the
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// material field in this struct to contain the material type instead.
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if( material < rhs.material)
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return true;
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if( material > rhs.material)
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return false;
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// At this point, we have the same particle type, in the same material.
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// Now, compare by energy.
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return (E < rhs.E);
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return std::tie(type, material, E) < std::tie(rhs.type, rhs.material, rhs.E);
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}
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};
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@ -102,7 +85,7 @@ void free_event_queues(void);
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//! \param length A reference to the length variable for the queue
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//! \param p A pointer to the particle
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//! \param buffer_idx The particle's actual index in the particle buffer
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void enqueue_particle(QueueItem* queue, int64_t& length, Particle* p,
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void enqueue_particle(QueueItem* queue, int64_t& length, const Particle* p,
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int64_t buffer_idx);
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//! Enqueues a particle based on if it is in fuel or a non-fuel material
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